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Chris Roberts is the creator of the Wing Commander series.
Community Manager for Cloud Imperium Games Corporation.
A freelance concept artist who has worked on many high profile projects such as Avatar, Star Wars and Transformers.
Currently Chief Visual Officer at Cloud Imperium Games Corporation, Chris Olivia has visual effects and animation experience in both video games and the film industry.
Miguel Caron is the Studio Head of Behaviour Interactive's online games division.
Former President of Production and Development at Cloud Imperium Games Corporation and founder of Descendent Studios.
A composer known for his music on both C64 and ZX Spectrum games. His works include the scores for Arkanoid and Wizball.
Erin D. Roberts is the brother of Wing Commander creator Chris Roberts. He has worked on several projects together with Chris during their times at Origin and Digital Anvil.
Editor and writer for many notable franchises such as Battletech, Advanced Dungeons & Dragons and Wing Commander. He is currently working for Cloud Imperium Games on the Star Citizen lore and publications.
Currently Development Director for Cloud Imperium Games' Frankfurt studio. Brian has almost 20 years experience in the video games industry, focused primarily on animation technology.
Technical Director of Content for Cloud Imperium Games and former Senior Field Application Engineer for CryEngine, Sean began his industry career with his brother Dan as a lead developer of Mechwarrior: Living Legends.
Jay originally worked at Rogue Entertainment as a 3d Modeler/Animator, working on the character renders for American McGee's Alice. He then went on to Nerve Software, working part-time for 3D Realms on Duke Nukem Forever. Jay is also the brother of a magician Brian Brushwood. Currently working at CIG Austin developing Star Citizen.
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