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Soul Reaper
A reaper is a entity that has direct control over the flow of souls to the after life.
Appears in 30 games
First appeared in Eternal Champions: Challenge from the Dark Side
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Track Deformation
Track deformation is the concept that over time the dirt on the track will move and deteriorate over time, causing small trenches and bumps on the track.
Appears in 11 games
First appeared in Sega Rally 2
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Shooting Through Walls
Wallbanging is the ability to shoot through certain walls and take out enemies. It features prominently in the popular online game Counter-Strike, where good knowledge of wallbanging can turn the tides of a match.
Appears in 8 games
First appeared in Half-Life: Counter-Strike
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The Reapers
In the Mass Effect franchise, the Reapers are a hyper-advanced machine race that appear periodically every 50,000 years to bring a close to a "cycle" in which the Reapers harvest all the advanced forms of life.
Appears in 1 games
First appeared in Mass Effect
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Water Effects
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
Appears in 159 games
First appeared in Town & Country Surf Designs: Wood & Water Rage
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Instant Death
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Appears in 342 games
First appeared in Space Invaders
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Arm Cannon
Games where characters have a cannon for an arm.
Appears in 60 games
First appeared in Metroid
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Acrobatics
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Appears in 109 games
First appeared in Bionic Commando
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Radial Menu
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Appears in 151 games
First appeared in Maniac Mansion: Day of the Tentacle
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Fusion
When two or more elements become one and form something new.
Appears in 54 games
First appeared in Digital Devil Monogatari: Megami Tensei
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Giant Rat
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
Appears in 58 games
First appeared in Ultima
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Monster Capturing
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
Appears in 88 games
First appeared in Tranquilizer Gun
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Mutant
Genetically evolved humans, animals or aliens.
Appears in 271 games
First appeared in Defender
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Crossover
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Appears in 312 games
First appeared in Konami Wai Wai World
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Single-Screen Level
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Appears in 310 games
First appeared in Tennis for Two
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Phoenix
Mythical/Magical creature that has magic power. When a Phoenix dies it burns up into ashes and another rises in its place.
Appears in 55 games
First appeared in Archon: The Light and the Dark
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Unexpected Protagonist Change
Unexpectedly changing from one character to another during the plot.
Appears in 74 games
First appeared in Dragon Quest IV: Chapters of the Chosen
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Radiation
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
Appears in 55 games
First appeared in SCRAM
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Ganking
The act of ganking is when a person (or group of people) go after unsuspecting foes in a manner in which they cannot defend.
Appears in 42 games
First appeared in Ultima Online
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Hostile A.I.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
Appears in 60 games
First appeared in Zarth
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Death
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Appears in 2063 games
First appeared in Spacewar!
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The Advent
One of the playable races in Sins of a Solar Empire. The Advent were forced off their home planet, now they come back for revenge against the Trade Order.
Appears in 3 games
First appeared in Sins of a Solar Empire
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Trade Emergency Coalition
One of the playable races in Sins of a Solar Empire. The TEC are a makeshift force to protect the Trade Order.
Appears in 3 games
First appeared in Sins of a Solar Empire
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Vasari Empire
One of the playable races in Sins of a Solar Empire. The Vasari are on the brink of extinction, running from an unknown enemy.
Appears in 3 games
First appeared in Sins of a Solar Empire
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Gria
The Gria are a Race in Final Fantasy Tactics A2, hailing from the world of Ivalice. They can fly for short distances, thus bypassing the “Jump” stat.
Appears in 1 games
First appeared in Final Fantasy Tactics A2: Grimoire of the Rift
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Seeq
The Seeq are a Race in the Final Fantasy Franchise, hailing from the world of Ivalice. They can be found in Final Fantasy XII and Final Fantasy Tactics A2.
Appears in 4 games
First appeared in Final Fantasy XII
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Nu Mou
The Nu Mou are a Race in the Final Fantasy Franchise, hailing from the world of Ivalice. They are highly intelligent and have big floppy ears.
Appears in 4 games
First appeared in Final Fantasy Tactics Advance
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Steam
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Appears in 3937 games
First appeared in Pac-Man
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Half-Breed
A living being who is the product of the reproductive mating of two different species.
Appears in 61 games
First appeared in Moria
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Angel
The lowest of all the angelic orders, angels are tasked with delivering God's messages to humans in addition to being personal guardians. Angel has also become a generic term for any such kind of heavenly being.
Appears in 133 games
First appeared in Itazura Tenshi
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Run 'N Gun
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Appears in 269 games
First appeared in Gun Fight
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Touge
Touge is a Japanese style of one-on-one racing where the "chaser" or second place, has to pass the lead without touching them. Touge races are always performed on narrow winding roads, and the race is composed of two rounds, up the mountain and down the mountain.
Appears in 15 games
First appeared in High Velocity - Mountain Racing Challenge
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Smogling
Smoglings are a flower-hating group of enemies to Chibi-Robo.
Appears in 1 games
First appeared in Chibi Robo: Park Patrol
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Fireworks
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Appears in 128 games
First appeared in Tetris
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Dinosaur
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Appears in 336 games
First appeared in Four Million B.C.
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Hair Attack
Players or enemies whip their hair back and forth to do damage to their opponents.
Appears in 44 games
First appeared in The Revenge of Shinobi
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Hand Seal
Based on the 12 animals of the Chinese Zodiac, Hand Seals are used by Ninja to perform most attacks. By forming hand seals, the ninja is able to mold their chakra and manifest the desired jutsu.
Appears in 34 games
First appeared in Tenchu: Stealth Assassins
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Chakra
Chakra is the resulting energy produced, when Physical and Spiritual energies become mixed together.
Appears in 28 games
First appeared in Final Fantasy Tactics
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Witch
Witches are women who can perform magic. There can be good witches and bad witches.
Appears in 198 games
First appeared in Philly Flasher/Cathouse Blues
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Euphoria Engine
NaturalMotion's Euphoria Engine is a system that combines physics simulation, artificial intelligence, and hand-made animations to create convincingly reactive game characters. Euphoria is best known for its integration in Rockstar Games releases and the Star Wars: The Force Unleashed franchise.
Appears in 6 games
First appeared in Grand Theft Auto IV
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Oversized Vermin
Oversized pests such as rats or bugs are often used as low level enemies in role playing games. They can be found in most any Western RPG, especially ones that use the Dungeons and Dragons rule set.
Appears in 39 games
First appeared in King's Quest
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Animal Husbandry
Whether making pinatas do the dance of love or breeding two Pokemon together, making fictional creatures make the fictional creature with two backs is a popular game concept.
Appears in 31 games
First appeared in Harvest Moon 64
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Alternate Reality
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Appears in 150 games
First appeared in Heiankyo Alien
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Power Up
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Appears in 778 games
First appeared in Solar Striker
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