Unprofessional Fridays 05/10/24
Unprofessional Fridays
839: REVENGEANCE
Giant Bombcast
Game Mess Mornings 05/10/24
GrubbSnax
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
Game » consists of 3 releases. Released Jun 21, 2005
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The Rule of Three dictates that a certain action must be repeated three times, usually when fighting a boss battle, in order to complete an objective.
Satire is a form of humor that ridicules aspects of real-world society and culture, usually making a serious but indirect point about the subject that the player is allowed to infer. Games such as Metal Gear, EarthBound, Grand Theft Auto, and Fallout, for example, satirize American culture.
Humor which relates to feces, urine, or flatulence; also known as toilet humor.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
An animated transition that is used to switch from one screen to another.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
An intimate physical activity between two or more individuals.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The skeleton is the framework of the human body.
Characters or objects that appear to smash into the player's screen.
When a musical performance happens in a game, often this is used for comedic purposes.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
Squirrels are small rodents that have big bushy tails and a fondness for nuts. Characters can range from Nutty of Happy Tree Friends to Conker
An army of Squirrels in Conker's Bad Fur Day.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
You want an example? Know what I mean? See what I did there? *Wink wink, nudge nudge*
Animals that have the ability of speech and in some cases are anthropomorphic.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
A race of engineered teddy bears with a short temper. They were created by Professor Von Kriplespec
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment