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Game » consists of 10 releases. Released Feb 05, 2013
The use of everyday objects as weapons of destruction, often combination.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A gameplay mechanic allowing players to store their items and freely carry them around.
A game mechanic where the player's possessions occupy a certain amount of space on a matrix; inventory items can be manually manipulated to fit within the grid.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
The act of pressing your lips against someone or something else as a sign of affection.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Basically you're given a flashlight and then sent to a dark place.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
This concept is for games in which at least one of the main characters is male.
The recurring theme, espoused by lunatic nemeses in horror games, that mankind's future is defined by becoming horrific, disgusting monsters.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Sometimes one playable character just isn't enough.
Genetically evolved humans, animals or aliens.
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