Power Bombcast: The Skin Doesn't Quite Fit
Giant Bomb Presents
Game Mess Mornings 05/03/24
GrubbSnax
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Game » consists of 5 releases. Released May 17, 2001
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Hand-drawn or computer-generated animation.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Clam is a general term that covers all bivalve mollusks.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A punctuation mark that is used to express intense emotion.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Guards guard stuff, block doors, and sometimes arrest you.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Jellyfish are ocean dwelling animals with a mushroom like top and tentacle like cilia on the bottom. They can be translucent or transparent.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A stylistic choice of employing small polygon counts for meshes.
Mammoths were big and hairy elephants that became extinct near the end of the ice age.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment