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Mechs (or Mecha) are humanoid-like pilot driven vehicles often depicted in media as a combat machine. Early examples of Mech/Mecha in video games are often derived from early manga and anime as well as table-top games.
A ball of hot flickering fire. Usually thrown from the hero's hand into the squealing face of the enemy.
An explosive ordinance propelled by a rocket engine designed to blow an object to smithereens. A missile is often guided, in some way, to its target. For example; by laser, remote control, or computer/GPS.
A grenade is an explosive device traditionally thrown by hand, but may also be propelled by a rifle or launcher.
A laser is a focused beam of light, invisible through the air without some other medium (such as smoke) to illuminate it. Lasers are often used in video games as part of a targeting system, or as an offensive weapon in their own right.
Spikes are dangerous and often deadly obstacles that can line the floor, walls, or ceiling of any given room or passageway. They are an extremely common form of environmental hazard, particularly in side-scrolling games.
A mechanical lifeform, typically exhibiting superhuman abilities, that can be found in games as either the main protaganist or as powerful enemies or allies.
Traditionally, lightning is a form of electrical discharge originating within clouds. Within video games, lightning can be used as an offensive attack.
An airplane is a heavier-than-air craft whose lift is generated by airflow over the wings creating a strong pressure difference. In video games, airplanes are used for travel and as a type of weaponry.
Sand is a fine, granular material composed mainly of rock and mineral, primarily silica. Sand is the primary environment of many games with settings that include deserts, beaches, and the ocean floor, among many others.
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