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    Doom

    Game » consists of 12 releases. Released May 13, 2016

    In a world with health regeneration and cover-based systems, one of the longest-running first-person shooter series returns to its brutal, fast-paced roots.

    fratteker's Doom (PC) review

    Avatar image for fratteker

    An amazing single player game, let down by weak multiplayer components.

    Doom is just as incredible a modernisation of decades-old gameplay as Wolfenstein: The New Order was 2 years ago. The games could go hand in hand with the kind of progression those original games they are updating in terms of what a revelation Doom feels like today when compared with the likes of other shooters, Wolfenstein included. Doom's single player campaign contains some of the best arena style combat of any first person shooter ever made. It's fast, tense, overwhelming whilst never confusing, and encourages the player's creativity and inventiveness above all else. The game throws enemies at you in ever-escalating scale, never giving you quite enough room to run, but never constricting you so much that you are trapped. You're never given enough ammo to fall back on any simple gun combo, and are given incentive to never hide, but always be moving. Doom is in many ways the antithesis to the boilerplate modern shooter, and it's ideas are realised amazingly well. The downsides to this are that the game will sometimes force you into a cutscene, which seems to be in complete contradiction to the rest of its ethos, and the weapon and armour upgrade mechanic are perhaps a little tacked on at times, but for the most part the game is incredibly fast, satisfying and strangely thoughtful. The single player game, that is. The multiplayer, developed by a different team, is a wholly different story. Comparatively bland, the multiplayer is done no favours being in a package with it's bigger single player brother. Slower, more traditional team based FPS modes, the multiplayer is completely serviceable, but in no way as honed or inventive as the single player component. The third mode, Snapmap, is much the same story, a fairly simple level editor that feels a little flat as of now. The single player is worth buying the game for alone however, with an excellent level of challenge available and definite replayability (especially in it's Diablo-esque "Ultra-Nightmare" mode), Doom is one of the best examples of FPS gameplay that's shown up this century.

    Other reviews for Doom (PC)

      It feels so good to rip and tear again 0

      Still so beautifully dumb...It takes a certain audacity to reboot Doom. It’s freakin’ Doom. Doom was the game that popularized the FPS genre. It is the Mario of the PC. It is maybe the single most controversial game in history. The efforts just to release a Doom sequel in 2005 were mixed at best, and that game had the benefit of having co-creator John Carmack involved. This Doom been in development hell since 2008, has endured the company being sold, and was even scrapped and restart...

      5 out of 5 found this review helpful.

      A Glorious Retro Future Return to Form 0

      One might have thought this iteration of Doom, to be, well... Doomed from the start. Apologies for making you groan, but id Software has seemingly been in its own dark age for over a decade, and everything we knew about Doom before its release would suggest that id would remain there. It's been through several delays, rebuilt from scratch, had poor showings at events, its beta was poorly received and the critic embargo suggested that Bethesda might not believe in it anymore. But this 2016 incarn...

      3 out of 3 found this review helpful.

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