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Game » consists of 6 releases. Released Mar 14, 2006
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The head honcho of a group of miscreants
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A movement that was popularized in the 1960s; it is typically associated with psychedelic colors, heavy drug use, and spreading the message of peace and freedom.
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
With the introduction of voices comes a whole new dimension in showing players just how truly bored video game characters can get.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
The act of breaking the law.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Sequels that have the player controlling a different character than the preceding game(s).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Sexual behaviour that deviates from the norms of society.
A pimp is a fellow who is known to convince women into selling their bodies as a commodity to their clientele. Pimps are also known to wear outrageous suits, and robes, usually in fluorescent color like purple, green, and light blue, with matching hats, shoes, etc.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
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