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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Typically found in fighting games, combos are a series of strung-together moves.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
A type of character-specific special attack seen in all variants of Koei's Musou franchise.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Soft resetting is used in many console games to reset a game using the controller.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A turbulent period of Chinese history following the fall of the Han Dynasty. Although it officially began in AD 220 with the founding of the kingdom of Wei, its starting point is often considered the Yellow Turban Rebellion that began in AD 184.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Games that feature musical instruments as weapons, whether that be by smashing them over an enemy's head or by firing projectiles via a quick jam session.
Games often use letters like X and Z in the title to make their game seem more edgy, blatantly misspelling the title of their game in the process.
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