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114 | Shoot Raptors.mp3
Voicemail Dump Truck
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#238 - The Gaming Magical Mystery Tour
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Game » consists of 10 releases. Released Apr 28, 2011
The eighth annual Penny Arcade Expo took place from August 26-28, 2011 at the Washington State Convention Center in Seattle, Washington.
PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
When a character that the player fights as a boss is playable elsewhere.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Boss fights that end before the Boss' health is fully depleted. This is usually done to show that a character isn't actually dead, but simply defeated.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
The option to display dialog and other information with text on screen.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Unexpectedly changing from one character to another during the plot.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
Cutscenes that cannot be interrupted or bypassed through player interaction.
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