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Game » consists of 3 releases. Released Sep 09, 2003
Many online games allow text chat with other players.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Tinkering is a tradeskill typically reserved for gnomes. It involves the crafting of machinery and gadgets using gears and sprockets sometimes powered by steam or magic.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
Tracking is a skill or ability used by classes such as Rangers which allows the player to quickly locate an NPC.
Dragging a line of deadly monsters to a zone line or safe area in order to escape the penalties associated with death.
A trainer is a NPC with the ability to teach the Main Character new skills, improve upon old ones or simply raise attributes once certain conditions are met. (Not to be confused with mentor.)
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
A trash mob is any monster that is not a boss in dungeons, primarily seen in RPGs and MMOs.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
Primitive community based around common ancestry or interests.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
Twinking is a tactic used primarily in MMOs where low level characters are given high level equipment in order to earn experience faster. The items are typically obtained by a person with a high level character with the intention of giving them to one of their own other characters.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Incredibly grotesque, but incredibly useful.
The Vah Shir are noble race of cat people in the EverQuest series.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
An individual who specializes in armed combat.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
A biological entity with the innate ability to control the behavior and direction of water using little to no physical contact.
Modifications can include, but are not exclusive to, upgrades. Modifications can be superficial changes such as color.
Games that feature musical instruments as weapons, whether that be by smashing them over an enemy's head or by firing projectiles via a quick jam session.
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