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Game » consists of 7 releases. Released Dec 04, 2001
The ability for a player to control the motion and direction of the in-game camera.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
Centipedes are arthropods with one pair of legs per body segment. Contrary to popular belief, if the head is cut off, a new head doesn't grow.
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
Games which feature characters who have an accessible character screen which might include their stats / abilites / inventory etc.
An atypical member of the cat family known for its unique speed.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Trading systems allow players to trade items, money and other objects between each other.
Conjuration is the magic school of manifesting objects such as weapons out of thin air. In some settings, conjurers are also responsible for summoning creatures.
Conning is a feature in most MMOs which allows a player to estimate the level and/or potential challenge of a particular mob primarily by the color of the text that appears when considering the fight. Conning can also determine faction standing with a particular NPC from a safe distance.
Plotting and scheming, usually for wealth or power.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Mainly featured in MMOs, a corpse run is when a the player character dies and the player has to return to the location of the death in order to come back to life and/or reclaim items.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Games involving characters that round up local hoodlums for the good of the community.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
When characters shed tears - often due to extreme sadness.
The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
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