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Game » consists of 1 releases. Released May 30, 2013
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
The ability to stop or reduce the damage from an oncoming attack.
An insect with broad colorful wings.
The act of living outdoors, usually in a tent. It is a common method of providing comfort while resting in forested areas or other regions away from established civilization.
Classes are different archetypes and playstyles that players can choose to play their game with.
The concept of establishing colonies and/or maintaining them either as resource nodes (as in civilization) or as part of the general game concept (Anno series, Colonization)
Trading systems allow players to trade items, money and other objects between each other.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Games that have been funded via public monetary contributions.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A digital distribution platform operated by Epic Games.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
A combat maneuver in which one attacks or threatens the side of an enemy unit or formation. Used primarily to negate cover or gain a tactical advantage by attacking from an unexpected direction.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A six sided geometrical shape sometimes used in strategy, puzzle, and board games.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Pursuing and killing or capturing wild animals for sport or food.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Games that were funded through Kickstarter.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A member of any number of tribes or ethnic groups, indigenous to regions of North America which are now part of the United States. Many of these groups continue to exist as intact legal and political entities.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
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