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Game » consists of 14 releases. Released Nov 10, 2015
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
A militant faction from the Fallout franchise.
A person who builds, modifiies, repairs, or maintains guns.
A gynoid, or fembot, is a feminine humanoid robot.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
"Hand to hand. It is the basis of all combat." -Gray Fox
''survival mode''
Head Tracking is a concept which allows a game to follow the movement of the players head and change what is displayed on the screen relevant to the players head movements.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A heavy is a class of enemy that can withstand more damage, thanks to body armor, a larger physique, or other characteristics. They are often armed with heavier weapons.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
A concept where players actively hold their breath to steady their aim, sneak past zombies, or to avoid drowning.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
included in survival mode
Pursuing and killing or capturing wild animals for sport or food.
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
The use of everyday objects as weapons of destruction, often combination.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
The ability for players to customize the look of indoor locations with various furnishings.
A gameplay mechanic allowing players to store their items and freely carry them around.
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