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Game » consists of 3 releases. Released Dec 29, 2009
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Nocturnal beetle with luminescent abdominal organs.
Cold-blooded aquatic animals that have scales and breathe through gills.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
A Flan is a gelatinous enemy that has appeared in almost every Main Final Fantasy title and spin-off. They are often affiliated with one of the four that appear in Final Fantasy.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
The maintenance of a garden and the cultivation of plants.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
The ability to manipulate or control gravity in some way.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Jellyfish are ocean dwelling animals with a mushroom like top and tentacle like cilia on the bottom. They can be translucent or transparent.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Layle is able to chuck lesser enemies in the air, using his crystal powers.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
Luck plays an integral part in some role-playing games. Good fortune can greatly increase your chance of finding better loot, scoring critical hits, etc.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
A mouse is a small rodent with a tail and whiskers.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Various effects using "particles" (billboard/sprite planes or full models).
When you (or you opponents) tumble due to collision or a slippery substance (ice, banana peel, etc.) Often used for comedic effect.
The daughter of a monarch or monarchs.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A multicolored spectrum of light shaped in an arc.
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