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Game » consists of 14 releases. Released Jul 07, 2000
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Pom-Poms are the single antenna on the top of a Moogle's head, from the Final Fantasy Franchise. It doesn't really serve a purpose, although some monsters like to eat them.
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Static background images that are not drawn in real time.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A pseudonym is a fictional name that is different from the owner's real or legal name. They can be pen names, secret identities, or even alternative names because their real name is unpronouncable or shouldn't be said.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Enemies that appear out of nowhere and force the player into a battle.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
Games where players are given material to read; this includes books, newspapers, and emails.
Games that overlay realtime characters or objects over FMV (full motion video) cutscenes to lessen the contrast against the realtime portion of the game.
You and your allies (faction/realm) fight against a common enemy.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
A meter mostly used in fighting games that fills up when a character is hit or deals damage, once it is full it can be triggered to make the player's attacks more powerful for a moment.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Classic form of numbering that gives things a more regal feel.
Zidane and Garnet fall for each other by the end, reuniting in the ending scene.
Monarchs and their families.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Sahagins are creatures frequently found in the Final Fantasy series. They are usually depicted as being a cross between fish and amphibian.
Special locations in game that allow the player to manually save their progress.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
An animated transition that is used to switch from one screen to another.
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