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The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Species of large yellow birds used as transportation in the Final Fantasy series. Chocobos have also starred in their own games.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
When a song is played over the end-credits, often by a famous artist.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
An unofficial translation of a video game, created by people not associated with the original development team.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Games that feature characters whose hair movement is governed by a physics engine.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Sometimes one playable character just isn't enough.
Sequels that have the player controlling a different character than the preceding game(s).
Objective-based team gameplay occurs when one group attempts to accomplish some goal -- enter a base, capture or destroy some MacGuffin, rescue the hostages -- while the other tries to prevent it.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Various effects using "particles" (billboard/sprite planes or full models).
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