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Game » consists of 8 releases. Released Aug 07, 2008
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Dragonkin from ancient times, these people have the ability to transform into mighty dragons.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Some people just have to have all the power.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Myrmidons are a sword-wielding unit in the Fire Emblem franchise with skills geared toward a higher critical hit rate.
Nintendo's online service. It supported the Wii and Nintendo DS.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Pegasi are winged horses found in Greek Mythology.
A common character class that has appeared in every entry in the Fire Emblem series.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Son of a monarch.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
When a character in a video game is invincible to everything except a certain weapon, item, or spell.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Tacticians are those that focus their energies on formulating strategies to engage and overcome adversaries and obstacles.
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