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Concept »
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Halflings, also known as hobbits, average about three and a half feet tall. They have an innate affinity to nature and possess both the agility and dexterity to make great rogues. Halflings are generally good people, but also have a mischievous side that my infuriate others.
Pursuing and killing or capturing wild animals for sport or food.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Large predatory animals that dwell in caves and other dark places. They become ferocious when aggravated.
The act of removing the skin off a being, dead or alive.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Tracking is a skill or ability used by classes such as Rangers which allows the player to quickly locate an NPC.
Wood Elves are a common race in the fantasy genre. Their affinity to nature leads many to the path of druids or rangers.
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