After getting to play a little bit of the Storm javelin yesterday, my impression of the game improved mildly, but this was still a bad demo. It seemed structured in a way that highlighted every flaw of the game rather than the good parts of it. For example:
Starting players with the Ranger suit was a bad decision: It's fine to have a middle-of-the-road suit that is easy to learn, but the Ranger was structured in such a way that was exceptionally boring to play. For those not in the demo, in addition to guns, each class gets two class items bound to L1 and R1, and a support item bound to L1+R1.
In the case of the Ranger, this was a frag grenade on L1, a wrist missile on R1, and what is essentially the Destiny Titan bubble on L1+R1. In 10 hours of playing the Ranger, I found more powerful versions of those items along with a sticky grenade and a cluster grenade with seeking projectiles. That's it. No variety, nothing that made me reconsider how I was playing the class. It was just tossing out grenades and missiles when they were off cooldown.
It got real boring, real quick. I wouldn't fault anyone for deleting the demo before unlocking an additional suit because it felt like the most paint-by-numbers generic game design on the planet.
It was also a mistake to only allow players to pick one additional javelin: While the VIP demo eventually had all the suits unlocked as a mea culpa for the game crapping the bed last weekend, in the free demo players only had access to a single additional suit. I picked the Storm and, good gravy, what a difference.
Unlike the Ranger, in only about 2 hours with the Storm, I found a bunch of ability drops that constantly changed how I played the class. I could now reliably set up and detonate my own combos, buff teammates, and improve my damage output. It felt dynamic and fun, and I wanted to also try the other javelins to see what they were about, but players were not allowed.
This also brings up the point that if you didn't like the Ranger, you only had a 1/3 shot of finding a class you did like. I was fortunate in that I enjoyed the Storm, but if I hadn't I would have left the demo with a really negative opinion of the game, rather than being able to explore and find a class that maybe spoke to me more. Given the purpose of a demo is to get people excited about the game and also give them a representative slice of what it's about, letting people choose only two javelins was a dumb decision.
Fort Tarsis is bad: The Fort is probably the worst "hub" I've seen in a game in quite some time. It's really, really static and mostly consists of a bunch of NPCs standing around without actually doing anything. There are people who are supposed to be engaged in conversation, but their animations only vaguely line up like people talking and there is no ambient dialogue - just this sort of murmur of background noise that sounds like someone recorded a busy conference room from a long ways down the hall.
There's just no movement to it. There's no wind moving curtains, NPCs stay locked in place, and the player moves pathetically slowly. Destiny's tower, for all the shit it gets, at least feels like something that could exist in some alternate universe. People are doing things there - there are ships going in and out of the hanger bay, commerce is going on etc. Anthem's hub just makes you laugh about how comically bad it is.
The character models and voice acting are even worse: You would think that after all the complaints over character models in Andromeda that BioWare would have given them special attention going forward. If anything, the character models are even worse in Anthem. Several of them would not be that far out of place in Oblivion - overly smooth, featureless doll faces with bugling, unblinking eyes. It isn't so much an Uncanny Valley as much as an Uncanny Canyon. It's legitimately hard to look at. It's like no one at BioWare bothered to look at a human face before starting to model anything.
And the voice acting is some D- tier stuff. That might partly be the writing, which seems limited to cut-rate Joss Whedon lines consisting of quips that aren't actually funny. The other part of it is that the voices are just bad. For some reason a lot of the actors seemed to think that because they are in a sci-fi fantasy game that it means they need to turn the funny-voice meter up to 11. It was painful to listen to.
Those are just the highlights: There were tons of other issues, too. XP not calculating after Freeplay, random crashes, issues with icons on screen being too small, text randomly changing sizes or getting stuck on screen, item deconstruction taking obnoxiously long, convoluted menus. The list goes on.
If the goal was to get people excited about this game, I'm sorry to say it was a pretty miserable failure. If this had come out 4-6 months ago with the expectation that a lot of this stuff would get fixed, then it might be different. But with less than three weeks to go I fully expect this to be a trainwreck on release.
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