Yes, with some major caveats (FWIW, I currently write game reviews)
90% of the time, I know if I'm going to play a game or not, be it from the marketing and Quick Look-like streams (Hitman, for instance), or from being so invested in a series that I have to know for myself (P4D, which turned out great, or Zero Time Dilemma, with which I had issues, as examples). In that sense, the written, long-form review is substantially less important than it ever was; I suspect at this point many people are genre-savvy enough that they can pick out what they like or dislike without even considering reading a review.
However, for some games, I'm on the fence. Take right now for example - Titanfall 2, Gears of Wars 4, Battlefield 1, and Call of Duty all came out around the same time. To me, they all scratch a similar itch, and I'm not particularly married to any of the series. In this sort of situation, a review is much more useful, especially if the same reviewer tackles more than one of the releases. Chances are, I'm not going to pick up more than one of these, so reviews are useful in deciding which one I chose (leaning towards Titanfall, based largely on Jeff's review).
There is also the proverbial diamond in the rough. Keeping track of every game coming out in nigh-impossible, so reviews are useful in highlighting games I may otherwise overlook. If any of the GB staff give a game a 4 or 5, I take notice, and at least take the time to read the review and see if it's something in which I'd be interested (it's what made me pick up Her Story for instance, a game I didn't particularly like yet am glad to have experienced). When I write a review, I often hope that someone reading will see what made the game so great for me, and maybe step outside their comfort zone a little. It's what I hope with my Steins;Gate review, for example. On its face, it is an incredibly niche game - a visual novel drawing heavily on moe/otaku culture isn't everyone's first pick. Despite that, it's a game I recommend to pretty much anyone, as the story-telling and world-building is done to near-perfection, which is something that doesn't necessarily come across from a Quick Look or the game's marketing.
Finally, there's also an element of holding a publisher to account. I don't expect that a low-scoring review will make much of a difference to a particular game's sales, but I still think putting that information out there is valuable. It at least gives the buyer the chance to rethink their decision, and saying to a publisher "Hey, that marketing you're putting out? It's not what you're selling. Knock it off" is a good thing. Does it make a difference and prevent misleading marketing? Probably not often, but that doesn't mean people shouldn't at least try and push back against it.
To answer the question, most of the time reviews don't really matter, but when they do matter I find them invaluable. For that reason, I would vote yes, with the caveat that not every review matters.
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