Interesting thread:
Google Stadia's VP of engineering claims that Stadia will be "faster and more responsive" than local gaming hardware in "a year or two"
— Nibel (@Nibellion) October 9, 2019
"Negative latency" will allow Stadia to predict your next button press/movement/action and do the input for youhttps://t.co/oBSSYi5FZDpic.twitter.com/za50jaUOft
There has been a prodigious amount of commentary/joking about this (including from plenty of game people I follow on Twitter) but at least a few people are saying that this isn't as outlandish as it might seem (click through to the thread):
Because everyone seems to think 'negative latency' is a joke, let me explain one (of many) possible ways they could go about achieving this.
— Ninten-BOO! (@Nintendrew_) October 9, 2019
Stadia has the ability to save your current game state as a snapshot at any moment. This functionality has already been demoed. (1/?)
I dunno; it all kinda sounds like snake oil to me, but the way Google talks so rapturously about this whole thing definitely makes me curious. I can't see any kind of game streaming being workable in an FPS (tried Prey with GeForce Now and it was barely playable when you needed to shoot stuff), but maybe it'll be fine for the Assassin's Creeds of the world.
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