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Game » consists of 13 releases. Released Nov 07, 2008
A common puzzle in video games set in urban or modern settings.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
The weapons of Gears 2 have a crosshair to help players aim.
Players can curb stomp enemies and other players in campaign and online play.
There are many cutscenes in Gears 2.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
When damaged too much, players, enemies, teammates, and computers can die.
There are a few Deathmatch type game modes in Gears 2.
Snipers, Shotguns and other guns are possible of decapitating the enemy.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
Certain pieces of the environment can be destroyed in Gears 2.
There is developer commentary on the Gears 2 bonus DVD.
An achievement that is unlocked for completing a game on a certain difficulty level, sometimes granting the achievements for all lower difficulties, and sometimes not.
A short description about a given difficulty level. "Intended for players new to the genre," "Meant for long time fans," etc.
Gears 2 has 4 different Difficulty levels: Casual, Normal, Hardcore, and Insane.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
Marcus and Dom disguise themselves as Locust in order to infiltrate the Nexus in the 'Road to Ruin' deleted scene included in the Dark Corners expansion pack.
The ability to dodge an attack, making the player untouchable for a brief period.
A mechanic often featured in multiplayer games that allows a player to stay on the battlefield after being mortally wounded, until they bleed out or are revived by a teammate.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
A moment in a game where the main character walks slowly or stands/kneels still with their finger in their ear, hearing mission details.
Locusts can make emergence holes to consume cities and bring more enemies.
Games that feature enemies that were at one point unconscious in a sealed glass or metallic chamber (generally full of goo). Most of the time, the enemies break through the chamber to attack the player or are activated by an outside force.
Some enemies require the player to destroy them from the inside. Examples include the lake boss from The Nexus boat sequence in Gears Of War 2
The player character jumps on the back of an enemy during a battle to take control of them.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
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