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Game » consists of 7 releases. Released Jun 24, 2010
A character whose intentions seem to be to help the player character, but their motives are unclear.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
When light in a game is being emitted from nowhere.
While some lead and supporting characters meet their end for the whole world to see, others are killed while the camera is focusing on something else. Typically, an off-screen death can mean the character was not actually killed and will return at a later time.
It is common in Japanese video games (and other media) for the Moon to appear much bigger than it is in real life. This is usually happens when a main or villain character is standing with the Moon shining behind them for dramatic effect.
The 2010 Penny Arcade Expo (PAX) took place at the Washington State Convention Center in Seattle, Washington from September 3-5.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
A poltergeist is a soulless spirit that is invisible to the human eye. It manifests itself by moving and manipulating objects.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
When the character the player is controlling dies as part of the game's plotline.
In games, punctuation marks, especially question marks and exclamation marks are used for a number of reasons, including locating quest givers and indicating surprise.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Puzzle games that also feature some kind of narrative.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The process of tracing over live-action motion video to create animation.
A puzzle in which a series of chain reactions are triggered in order to achieve a simple goal.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
A Scripted Death is a moment when the player is taken out of control resulting in the characters death
Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
Having the main protagonist(s) and foreground appear only as silhouettes against an often colourful background has become a popular art aesthetic for 2D games in the last few years.
Games with characters that sing.
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