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Game » consists of 7 releases. Released Jun 24, 2010
These games are designed to be played by one person, and one person only.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
A cloud of fine particles.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
An event in a video game in which the screen is split up into multiple frames to give the player better overview of everything that's going on.
Water vaporization usually represented in video games as a particle effect.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A game mechanic that lets players pause and rewind the action in order to correct a mistake or change a path.
The concept of a character leaping forwards or backwards in time.
2010 Edition of the Tokyo Game Show that is to be held from September 16 to September 19.
Not simply a plot twist, a Tomato Surprise is a narrative trope where a momentous plot detail, which is already known by the principle character(s), is kept from the audience until a critical point in the story. It is the opposite of Dramatic Irony, which is where the viewer knows something the characters do not.
Games that are controlled partially or entirely with a touch screen.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
You don't know how to play our game, so we'll teach you how.
Characters whose purpose is to convey information that is directly or indirectly aimed at the player.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
The big bad is defeated, the world is saved, and any last minute moral decisions are made, but what happens to all your favourite characters after the credits roll? Some games leave that thread hanging, while others use slideshows, cutscenes, or text to explain what life had in store for them.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
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