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Game » consists of 12 releases. Released Jan 25, 2010
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
An event in a video game in which the screen is split up into multiple frames to give the player better overview of everything that's going on.
Valve's counterpart to Microsoft's popular achievement system.
An API feature built in to Steam that allows developers to support and customize multiple controller types on any device using Steam.
NPCs that populate strip club locations in games and often perform exotic dancing routines.
The act of taking one's own life.
Popularized by Splinter Cell: Conviction during its development, this technique involves projecting information, such as objectives and controls, onto the surfaces of a virtual environment.
Modification of the body for grave medical purposes or otherwise.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
A television news program, often used to give a wider perspective on the events of the game.
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
Games set in, or focused primarily around, the years between 2000 and 2009.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A gameplay mechanic where the player must make narrative decisions or dialogue choices in real-time, within a certain time limit, with their choice (or lack thereof) affecting the plot. Timed decisions are essentially a form of QTEs (quick-time events), but differ in the sense that they affect the narrative outcome.
The 2009 Tokyo Game Show (TGS) took place between 24-27 September at the Makuhari Messe in Chiba, Tokyo. The theme for the show was 'Game, it's so energetic!'
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
A protagonist who betrays his or her allies.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
Unexpectedly changing from one character to another during the plot.
Don't believe anyone. There's more going on here than is immediately apparent.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
A credit screen that cannot be skipped or interrupted. No matter how hard you try, you'll have to sit through them.
Tutorial sequences that must be played through in order to progress to the main game.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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