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The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
While usually presented as monsters to be slain, every now and then, characters get to ride dragons into battle instead.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The Thalmor is the combined government of the third Aldmeri Dominion and according to Ondolemar represents an alliance between Altmer and Bosmer regents. A militarist regime founded on beliefs of racial supremacy, the Thalmor seek to advance their power and influence across Tamriel with the specific intent of establishing the racial superiority of Mer over Man, "one century at a time".
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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