This game doesn't belong in a museum.
Based on the 1985 arcade game and 1984 film of the same name, Temple of Doom released in late 1988 for the Nintendo Entertainment System. The resulting product differed from the arcade version in several aspects, but kept the same underlying premise and style. Unlike the arcade version, the game never makes it apparent what objectives you have to do to complete each level. It's also confusing on where to go, as the levels wrap around if you travel too far in any particular direction. The game plays out on an isometric perspective, but it looks entirely 2D with lackluster graphics, even for NES standards, so it's a pain to navigate. The controls are confusing, including a bad jump. The weapons are useless, almost as bad as the cane in Dr. Jekyll and Mr. Hyde. It is also very hard to use them on a conveyor belt. The hit detection is horrible: when you get hit, you become stunned and unable to move for a few seconds. If you're into movie-based interactive media, skip this one when looking for something to play. That's basically what this article was written to remind you.