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Squaresoft's first RPG, this was an early futuristic sci-fi RPG for the PC-8801 and PC-9801 computers, featuring a post-apocalyptic setting and isometric, tactical turn-based battles.
An isometric game where the player controls a group of robots pushing a bomb along the highway to an alien base in order to destroy it.
An arcade game that originally came out in 1985, the goal of Paperboy is to go from house to house delivering papers while avoiding obstacles.
Sweevo's World is an isometric action adventure game.
Everything you know is wrong in this classic marble-rolling arcade game.
An isometric boat-combat game.
An isometric platformer for the TRS-80 CoCo.
An isometric game
This is a Commodore 64 game. The goal is to jump onto each platform until they change to the correct color.
One of Imagic's Intellivision releases and one of the earliest isometric 3D games. This title was one of last released by Imagic and has an interesting "early" GTA vibe.
Bomb ground targets and take down the occasional air support in this isometric shooter.
A rabbit hops around a geometric playfield in this Q*Bert-like arcade game from Omori.
An ant attack where players must rescue their partner from giant ants.
A treasure-hunting maze game where Sindbad (also known as Sinbad the Sailor) must search for treasure in multi-layered, isometric-like, levels. While doing so, he must avoid enemies, which Sindbad can hold-up by digging holes or using the environment.
A trackball arcade game where you, as the fantasy bear Bentley, must navigate the land of Crystal Castles while collecting gemstones and avoiding the forces of the evil witch Berthilda.
An arcade title developed by Sega that is very similar to classic arcade games of the time.
An early time-management, puzzle game. Originally a 1982 Konami arcade game, it was ported to the Intellivision console that same year, and then received a 1992 enhanced remake for the Amiga, PC, Atari ST and C64 computers.
Fight the space dragon in Super Zaxxon, a more challenging update to Sega's isometric shooter, Zaxxon.
Q*Bert's goal is to hop around an isometric pyramid structure in order to change all the colors of the pyramid's surfaces to the same color.
Zaxxon is an arcade shooter developed by Sega, along with assistance from Ikegami Tsushinki. When it was first released, Zaxxon's isometric projection was considered ground-breaking and original, giving players the sense that they were playing in 3-D.
An arcade game by Data East, starring an explorer who must navigate his away up to the peak of a sinking island.
Gyroscope is a Marble Madness clone where the players take control of a gyroscope as opposed to a marble. It is presented in a 3D isometric perspective and has similar hazards as seen in Marble Madness.
A canceled sequel to Acclaim's city building PlayStation/PC title of 1997. The game was shown at E3 '98 but never released.
A free MMORPG once in development at Flagship Studios Seattle, headed by Fate creator Travis Baldree. Following the closing of Flagship, the project was taken over by Korean publisher Hanbitsoft, but in 2013 it was announced that the game's Korean servers would go offline.
A sequel to River City Ransom. It was in development at Miracle Kidz but is now on hold indefinitely.
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