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These lumbering giants of the Plane of Hate will crush any who are foolish enough to enter Innoruuk's realm.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
A magickal spell that changes the target's skin into stone. Stone Skin increases the targets defense for the duration of the spell.
The strongest of all Atronachs, the Storm Atronach is a force to be reckoned with.
Angelic warriors created by Sigmar to fight against the myriad forces of Chaos, Death, and Destruction.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A person more than adept in the art of sword fighting.
The Sylvari are a young race of magical spirits in the Guild Wars universe who have a strong connection to nature.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
The Teensies are a magical species. They help show Rayman the path to different worlds.
Tempest is a playable class in EverQuest Next. They can either dual wield swords or carry a two-hander and command the power of wind and lightning magics.
Tentacle Terrors, and Tentacle Tormentors, are monsters from the EverQuest franchise.
A spell or aural effect that drastically lowers the morale of the victim, causing them to panic and flee.
An alliance of nations who opposed the Axis powers in World War II. They included the USA, the United Kingdom, the USSR, France, and many others.
The religion of Ferelden and much of the rest of Thedas. Followers believe in The Maker and the teachings of His prophet, Andraste.
Many Circles of Magi exist in the world of Dragon Age. Throughout the continent of Thedas, any country under The Chantry of Light's power will feature a Circle. Mages are kept under lock and key for the duration of their lives.
A trio of legendary heroes. They challenge the heroes of your kingdom.
These floating evil eyes torment any magic users who are foolish enough to enter the Plane of Fear by sieving their mana. Less powerful versions can sometimes be encountered in Lavastorm Mountains and Erud's Crossing.
The XVth of the original Space Marine legions. Led by Magnus the Red, they have always been talented and powerful Psykers. Now pledged to Tzeentch, they are doomed to eventually turn to dust.
Introduced in Skyrim, Dragon Shouts are rare and powerful abilities performed by speaking aloud in a unique draconic language.
Tizmaks are a race of tribal yak-men that inhabit the western half of the Great Divide in Velious.
A transmuter has mastered the art of turning things into something else, including themself.
Blood mages, the most feared and mysterious of all vampire clans.
Tricksters are mischeivous and inventive, they usually are mechanical and like to create gadgets like robots or living dolls; some Tricksters create thier own games and get people to play it. Some Tricksters are even the robots that a Trickster made.
A spell or special ability which is used to either repel the undead or outright destroy them.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
These eight yellow wisps go unnoticed by many who venture to the Plane of Sky. They are clerics hidden in the attic of the tower on the seventh isle.
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