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Game » consists of 9 releases. Released Nov 18, 2002
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
Unlocks Fusion Suit & the original Metroid (NES) game for Metroid Prime
Term used in first person shooters where most of the game takes place in tight closed quarters.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Some games, despite being on platforms whose default controller is a gamepad, allow the player to move a mouse-style cursor around freely in order to select menu options or perform gameplay actions.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Echo found in games when a character dies or gets KO'd. Particularly popular in fighting games such as Street Fighter 2, Tekken, Soul Calibur, and etc.
A boss character in a game which shows up again later as a regular enemy.
Typically naval (ocean or space) in nature, a vessel is considered derelict if it is abandoned, damaged, drifting, or otherwise inoperable. While often scavenged through, very rarely are they completely empty.
Thardus, a giant, sentient rock creature fueled with phazon is capable of this.
Sometimes you want a challenge, sometimes you wanna coast.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
Spectrasonics Distorted Reality is a sample library commonly used in compositions.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
Acquired later on in the game as a powerup.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
Long elevator rides meant to hide the game loading.
Games that feature enemies that were at one point unconscious in a sealed glass or metallic chamber (generally full of goo). Most of the time, the enemies break through the chamber to attack the player or are activated by an outside force.
Some enemies require the player to destroy them from the inside. Examples include the lake boss from The Nexus boat sequence in Gears Of War 2
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
A door that players must go through to exit the level
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