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Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Soft resetting is used in many console games to reset a game using the controller.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
Temporarily makes your character or the world around you go faster, either by stepping on an object, activating a power or object, or by collecting a power up. There are many other ways in which a Speed boost can be used and it depends on the game.
SpeedTree is a software toolkit that generates realistic forests on the fly.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
Feature of the Nintendo 3DS and Wii U platforms that enables games to auto download video, patches, and extra features. Content downloaded over SpotPass is free of charge and separate from DLC available through the eShop.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
A series of Japanese board games in which players use dice to move their pieces forward, usually with special events that happen on certain spaces in the track.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
A person more than adept in the art of sword fighting.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A turbulent period of Chinese history following the fall of the Han Dynasty. Although it officially began in AD 220 with the founding of the kingdom of Wei, its starting point is often considered the Yellow Turban Rebellion that began in AD 184.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
A corrupt military organization that serves as the antagonistic force of Mobile Suit Zeta Gundam.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Tokyo Game Show 2008, the world's second biggest video game trade show, was held from October 9th to 12th 2008 at the Makuhari Messe.
The 2009 Tokyo Game Show (TGS) took place between 24-27 September at the Makuhari Messe in Chiba, Tokyo. The theme for the show was 'Game, it's so energetic!'
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