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The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
As part of the Switch Online subscription, Nintendo offers a selection of SNES games through the downloadable Super Nintendo Entertainment System application.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Sometimes one playable character just isn't enough.
The last boss you face in a game, usually representing the final climax of the game.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Games that have had an Original Soundtrack album released.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
This concept is for games in which at least one of the main characters is male.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
An unofficial translation of a video game, created by people not associated with the original development team.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
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