Game Mess Mornings 05/08/24
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A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A level that takes place either in or near water.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Games that let you choose the path you take through the story-line.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Special locations in game that allow the player to manually save their progress.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
These games are designed to be played by one person, and one person only.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Player characters that are infants, children, or adolescents.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Three games that are individually complete but are closely related in theme or sequence
A Secret area is a place hidden that few will find unless they know where to look.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
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