@funkydupe said:
"Running into another player is not part of the core gameplay experience - they have been SUPER clear about that."
Just from reading up on this today I'm feeling they've been extremely vague and videos show they've said quite the opposite. They've teased multiplayer and they've said it is possible. If you say something is rare, that's like posing it as a challenge. Almost like saying there's a rare item you can get. During that E3 video linked earlier the interviewer referred to it as an MMO and wasn't corrected by the developer, so yes, I think the confusion is very much a result of the developers not communicating properly. Sharing names of discoveries isn't what most people consider a multiplayer experience.
Everyone treats this Murray person as a child with no ability to understand what goes on around him, that he doesn't know how to talk and explain properly even, let's give the guy some credit. He knows the extra attention his vagueness on multiplayer has brought the game.
They've said it's possible to run into another player. They've also, repeatedly, at length, said that the game is a singleplayer experience; that you should not count on ever finding another player. That is as much a declaration of unlikelihood as it is a warning: this game will not become a multiplayer game if you can find another player. They've said this stuff since day one. If you buy NMS after expressly ignoring their assertions that the game is a singleplayer experience, seeing that as a challenge to convert it into a multiplayer experience, it is your fault when it doesn't happen.
Could Murray say, clearly, what happens when you run into another player? Sure. Does he have to? No, because, as he has said many, many times, this is not a multiplayer game in that way, and it is a disservice to your experience if you go in expecting to 'find' one.
"No Man's Sky is so large that the chances of you ever finding another player is very very small," is a ridiculous non-answer when asked if players can find each other. "Yeah, our severs only allow instances of 64 players at a time, and we're not adding any features to help players play together, so two people seeing each other is going to be incredibly rare. This isn't an MMO," would be an actual answer to that question, if that is indeed the situation.
But we don't know if that is the situation, because the developer of a recently released game--with a day one patch that wasn't able to be reviewed before launch--continues to be ridiculously vague about a basic question.
Does he "have to" say what happens when two players find each other, or even why that might not being happening as he promised it could? No. And as a potential customer, I don't "have to" view that as acceptable behavior from someone who will be potentially providing me with a product or service.
The sad thing isn't that "it's pretty clear that this isn't a multiplayer game," which is true. The sad thing is "it's pretty clear that this isn't a multiplayer game, and yet the developer went on national television and said it was anyway," which is also true.
I don't even really feel the need for this to be multiplayer, and I never expected that to be how the game worked anyway, but the developer kept saying over and over how it could happen. And I'm someone who actually followed the game somewhat closely. I'm sure there are many who just saw that Stephen Colbert interview and have no idea how focused on single player this game truly is. They just think they're getting a massive universe to explore with their friends. This was really mishandled, and certainly can be called misleading. Whether it crosses over to a "lie" is a bit more subjective, but I'd say it qualifies for me.
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