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Game » consists of 6 releases. Released Aug 15, 2017
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
A screen where players can adjust the luminance value of a game's visuals. This is common in horror games.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Games released coinciding with new hardware.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
This concept is for games in which at least one of the main characters is male.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
Game within a game. Can either have no effect on other portions of the primary game or have drastic impacts. In order to qualify as a meta game it must be outside the normal experience and have seperate rules that govern it.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
The ability to see in the dark without mechanical means.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
The act of changing a section of a graphic to a low resolution (i.e. enlarging the pixels) in order to "blur" it. Commonly used to censor an image.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
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