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One of the most controversial aspects of video games are the amounts of virtual murders that can vary from over-the-top to uneasily realistic. These games become notorious when they are linked to a murder, usually a spree murder, by the person who plays them.
A character archetype, typically found in anime works, defined by grandiose personalities, often claiming or fully believing themselves to have occult knowledge, psychic powers, and/or magic.
A twice-annual Japanese convention designed for buying and selling doujin works.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
French electronic music duo who are known by their signature robotic suits.
Denpa, literally meaning “electromagnetic wave," is a Japanese genre term used to describe stories that involve madness and delusion.
Often referred to as Hentai, Eroge is a video game genre which has (usually manga-style) pornographic content and artwork.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
An unofficial translation of a video game, created by people not associated with the original development team.
A game based on an anime.
Isekai is a Japanese concept where a normal person transported into another world. It is a fantasy subgenre of Japanese anime, manga, light novel and video games.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
Kaiju is the Japanese term for monster or strange beasts, commonly associated with giant monsters such as Godzilla. Kaiju appear as enemies in games, but just as often they are controlled by the player.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Never 'just' a nosebleed. Nosebleeds in video games have stories behind them, indicating symptoms of serious illness, drug abuse, the onset of mysterious psychic powers, or (in Japanese games) sexual arousal.
Sexual behaviour that deviates from the norms of society.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
A personality archetype with a name that arose from Japanese Otaku fandom. It describes women with friendly, kind exteriors that deep down inside are actually rather cruel or possessive.
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