Regarding games I like on paper: I am always simply pleased that they exist, no matter what. There is no game that I like on paper for which I have no positive feelings. This isn't because these games always have something about their gameplay, graphics, or story that I like, it's just that I'm super positive about games that appeal to me. Dead Island was an absolutely broken trainwreck, and yet I fought the characters-going-into-T-pose hard-crashes in order to complete that game in co-op with a friend. Mercenaries 2 was a thin shadow of it's predecessor, but I kept trying to play more of it in spite of its enormous technical failings. Titan Souls has probably the most unnecessarily large and empty overworld of any game I've ever played, and I ultimately only quit because I just couldn't find another boss in its vast barren landscape after hours of searching. Alpha Protocol actually ended up switching all of my goddamn controller face buttons around towards the middle of the game (on PS3, mind you), but I couldn't get enough of its Obsidian je ne sais quoi.
All these games I inexplicably look back on with some fondness. Dead Island wasn't the open-ended RPG I hoped it would be. Mercenaries 2 didn't give me the silly Saints Row 2 of military games experience I dreamed of. Titan Souls didn't distill the scale and finesse of Dark Souls the way I expected it to. Alpha Protocol's combat wasn't the, in retrospect, MGSV-style combat I imagined. Ultimately, imagination is the key here: there are some games I want to like because I imaginedhow much I'd like them when I played them, but rather than experiencing them and deciding I didn't like them at all, I choose to remember them as better experiences than they were simply because I imagined they would be better experiences.
The unifying factor here is all these games had some weird character to them that I was intrigued and excited by. Dead Island was an FPS melee zombie RPG, Mercs 2 was a tropical destructive playground (two years prior to Just Cause 2), Titan Souls was a frickin 2D Dark Souls, Alpha Protocol was a spy RPG! These are all cool, unique, funky ideas, and in the end I'm glad that they exist in any form at all. The only way to ensure that I don't care about a game is if it just doesn't have any character.
I'll like just about any game with character. At least a little bit.
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