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Game » consists of 11 releases. Released Aug 11, 2000
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A very common collection of enemies in the Super Mario Bros. franchise. Some famous Koopas include: Lakitu, Hammer Bro., Bowser Jr., and the King of Koopas himself, Bowser!!
The wings on its back allows it to hop or fly. They are not as common as normal Koopa Troopas, but they pose a bigger threat.
The Koopa Troop is Bowser's army. It consists of several different members, most of whom are the koopa species.
One of Bowser's most common minions. They are protected by a hard shell.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The maximum capacity for leveling up something in-game (usually a character).
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games that fill up the player's health upon leveling up.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Magikoopas are spellcasting Koopas who made their debut in Super Mario World.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Ever since Pac-Man, games have had us navigating mazes.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A mole that is featured in the Mario franchise.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Ninji are ninja enemies seen infrequently in the Mario series.
Nintendo 64 classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
When a crowd is present in a game (often invisible) that does nothing more than cheer or boo, depending on the player's performance.
Games that either are or look like they are made from paper
A flying goomba.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Podoboos are living fireball enemies usually found in Castles in the Mario games. The original ones would only jump out of lava in simple patterns.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
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