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Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Games based on TV shows, which includes live-action and cartoons.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Multiple fighters/people ganging up to fight another fight/group of fighter.
Player assignable points that unlock or enhance skills allowing for character customization.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A subscription service from EA for the PC. Similar to EA Access, users pay a monthly fee to gain access to a range of titles published with additional incentives.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
The tenth annual PAX Prime took place August 30-September 2, 2013 at the Washington State Convention Center in Seattle, Washington. It was the first 4-day PAX.
Anarchism is the rejection of all government authority.
Classes are different archetypes and playstyles that players can choose to play their game with.
Games that ask the player whether they are sure about the decision that they have just made.
The Tokyo Game Show 2012 took place in the Makuhari Messes from the 20th-23rd of September. The show's theme was 'Spreading Smiles Through Games'.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
The disgusting process in which a character regurgitates the contents of their stomach back into the world, usually performed as a means of purging the body of poisons or intoxicants, but often (in videogames, anyway) used as a means of projectile attack by non-human enemies.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
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