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Game » consists of 18 releases. Released Oct 30, 2003
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Typically found in fighting games, combos are a series of strung-together moves.
Connectivity between the GCN and GBA version of the game. Players get a life refill on the GCN game which refills life very slowly. Also unlocks "Prince of Persia," the original 1989 game, in the GCN game. Players have to activate three switches in the GBA version. In the GBA version, there are three doors the player cannot go through. If players break three specific boxes in the GCN version (while connected to the GBA), they can go through these three doors.
Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
These games let players see the credits without needing to play the game first.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A Latin phrase meaning "god from the machine", a deus ex machina is a contrived plot twist in the climax of a storyline designed to resolve difficult issues. The technique is often criticized because the resolution usually does not follow the logic of the story thus far.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
A peaceful elevator ride to the next part of the level or to a boss fight that becomes a non-stop barrage of enemies to fight.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Receiving damage or dying as a result of falling.
The last boss you face in a game, usually representing the final climax of the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
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