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Game » consists of 16 releases. Released Jun 15, 1993
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Classes are different archetypes and playstyles that players can choose to play their game with.
One of the jobs your character could do is cook.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Job systems allow for a user to dictate the role of a game character. Offering the capacity for deep customization and quick adaptability, job systems give players the ability to tailor their own experience.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
The main character could be undressed if so desired.
A type of video game where the player plans out what their character does on a daily basis; filling in their agenda and developing them the way they want.
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