I couldn't agree more with Jeff on the Beach stuff. Us pale people we don't really like the beach. Getting sunburn, or having to stay most of the time in the shade, can screw pretty much any beach experience you intend on having. I'm actually even more extreme, cause i prefer rainy days to sunny days.
@hassun: About that, even if they aren't related, I hope Lang can convince Adam to talk about the Capcom Past as he hinted in the E3 couch. That will be interesting. As for harmonix well we might have to wait a few more years
@zabant: Yes and No. The husband is actually hiding in his friend's house, the one you get to interrogate at the bar. But yes that's the real reason why he tried to stage his murder
@alucitary: Dan is just the best. I laugh so much during his streams.
So If things go right it will be Dan taking the mission to destroy the Alien base. But regardless if Alex actually wins the nest scenario without the Mechs.
Abby played BAD, no way of addressing it lighter. While talking about how her Cat is such a good cat and it's sick and all, she sends him to his death. I jumped of relief when that Mob decided to take cover and not shoot, instead of shooting from his non regular position.
The fact that the situation freaked her out resulted in a mess of wrong decisions. Wasting Rockets on singular targets and flamethrower only 1 unit? I'm actually glad she did not take the alien base on, cause she was to stressed for it.
Hoping Alex will do great but regardless, can they still eliminate the base BEFORE the month ends? June has 30 days, they are still on the 24~25
@alex: You're not wrong when you say Brutals are similar to Rabbids, but you can see it this way, maybe they look like that because it's the Japanese Interpretation, like when the designers from Square Enix draw the DC Heroes. I think its just style choice, like Manga is similar to comic books but with total different character design.
I honestly prefer Brutals to Rabbids, even knowing Rabbids came first.
@apothaeos: I think that Difficulty ,where you die when not seeing the enemy, is unlocked after finishing the game, and available for future runs. I remember the conversation you are mentioning and if i recall correctly it's about Wolfenstein 1. It feels to me they changed the difficulty scale for this game putting the "one hit" difficulty after finishing the game, and upping the medium difficulty from W1 to hard to W2.
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