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ArbitraryWater

Internet man with questionable sense of priorities

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The Wheel of Dubious RPGs Episode 31-32: Suikoden IV and Tales of Zestiria

Suikoden IV

ArbitraryWater playing a less-beloved installment in a long-dead PS2 franchise? Is it a day ending in -y?
ArbitraryWater playing a less-beloved installment in a long-dead PS2 franchise? Is it a day ending in -y?

Developer: Konami Computer Entertainment Tokyo (KCET)

Release Date: August 19, 2004

Time Played: A little over two hours

Dubiosity: 2 out of 5

Random Encounter Rate: 108%

Would I play more? It might eventually happen for the podcast, but I’d be lying if I said I was relishing coming back to this one.

It’s once again totally coincidental that both games in this week’s write-up fit a specific theme, namely “disappointing installment in long-running JRPG franchise.” Gensou Suikoden is a series I’ve always wanted to get into, but haven’t yet found the time and/or willpower to do so. It’s beloved for its ensemble cast, surprisingly nuanced worldbuilding, and the general nostalgic desirability that comes from being a dead-as-hell cult franchise. Now that I am both on a podcast about playing RPGs and own every game in the series (big shout out to @sparky_buzzsaw for selling me his copy of Suikoden V) it seems more than likely that will happen in the relatively near future. Will I be a bad enough dude to stare at character recruitment guides so I don’t miss any of the 108 stars of destiny? You’d better believe your ass I will.

But that’s for the future. Now is Suikoden IV, which is generally considered the “black sheep” of the series. At least, by the people who don’t consider Suikoden III to be the black sheep of the series, but I played that game nine years ago and liked it so it’s not getting covered. It’s the naval one! With the boats! Also it takes place like 150 years before the rest of them, so it’s also a prequel? Anyway, as silent anime protag-kun (whose canon name is the impressively Suikoden-esque Lazlo En Kuldes) you start out your general anime career as a Boat Knight before getting saddled with The Rune of Punishment because your best friend was a cowardly weiner. That’s about as far as I got, but if it’s anything like the rest of the series I bet there’s probably intrigue and JRPG mechanics aplenty. This is definitely another case where the introductory hours might not be a great window into the game as a whole, and there’s absolutely a non-zero chance I might eventually come around on it if/when I give it a serious look.

So then, what’s the immediately dubious thing about this game anyway? Certainly, it doesn’t look especially amazing for a late-era PS2 title despite having progressive scan support, but I’ll chalk some of that up to the particular quirks of my capture setup. Instead, the clearest and most evident red flag is that the random encounter rate in Suikoden IV is… egregious. As someone who has liked some difficult, decidedly *crunchy* dungeon crawlers and RPGs in my day, there’s a balance to be maintained with games like this, and Suikoden IV does not do that. I sure did spend the majority of these first two hours hitting the “auto” button against packs of ravenous seaweed every three feet while on the open ocean. There are few ways to drain my patience faster, but for what it’s worth there doesn’t seem to be anything else especially concerning about Suikoden IV. I think this might be one that’ll get revisited at some point, so look forward to it.

Tales of Zestiria

Tales of Zestiria: Less Bad than Symphonia 2, but also less hilarious.
Tales of Zestiria: Less Bad than Symphonia 2, but also less hilarious.

Developer: Bandai-Namco

Release Date: January 22, 2015

Time Played: A little over two hours

Dubiosity: 3 out of 5

Borediosity: 5 out of 5

Would I play more? What if I played literally any of the other Tales games I owned instead? Like, any of them.

I’ve oft-described Namco’s Tales series as “Comfort Food JRPGs.” For better or worse, you have a pretty good idea of what you’re going to get with each installment, even if the nuances and particulars vary pretty wildly from game to game. Given that I own like nine of them now, I think I’m definitely coming up on playing through another one… or at least picking my 30 hour Tales of Xillia save from two years ago back up. I think we’re just about due for some more Linear Motion Battles, demon fangs, various air juggles, and speeches about the power of friendship sometime soon. Just… Just not this particular flavor. This Tales tastes like store-brand vanilla.

Tales is a lot like Final Fantasy in that most of the flagship titles have their adherents and defenders, but I don’t exactly see a ton of advocates for Zestiria. In fact, the game did poorly enough to warrant the quick turn-around of the far better-received Berseria only 18 months later. What’s the problem? To sum it up succinctly, Tales of Zestiria is the literal incarnation of what I thought Dragon Quest was before I played one*. Based on those introductory hours (and what people have told me about the rest of the game, tbh) it might just be the dullest and most trope-laden JRPG I’ve seen for a while. My tolerance for anime bullshit is pretty high these days, but this… this is one of the more boring introductions to a video game I’ve played for this feature. Not necessarily hot garbo, per se, but compared to how some of the other flagship Tales games have introduced themselves it was enough to almost make my sleep-deprived self doze off.

There's also the matter of this game setting up Alicia as a major character and then throwing her off to her own paid DLC side-story about a dozen hours in, but a more fervent Tales fan than I might be able to explain that more fully.
There's also the matter of this game setting up Alicia as a major character and then throwing her off to her own paid DLC side-story about a dozen hours in, but a more fervent Tales fan than I might be able to explain that more fully.

There’s some real, uh, quality English VA and localization, complete with a series of Proper Nouns that one of the commenters in my chat said sounded like they came out of a ProZD sketch. THE LORD OF CALAMITY gotta be defeated by THE SHEPARD who uses the power of ARMATIZATION with SERAPHIM. Listen, all you need to know is that Sorey is the super duper pure-of-heart protag-kun with the personality of a limp noodle even by Tales standards. The boy makes Jude from Xillia seem like a font of dynamism by comparison. He, along with his invisible water spirit boyfriend Mikleo and probably a similar group of ragtag invisible people are gonna perform fusion dances and save the world from demons or some shit. Like, you can already write half of it in your head just from my description, right? Admittedly a lot of Tales storytelling is held up by the quality of the supporting cast, who tend to start out fairly trope-y before being fleshed out into full characters. However, the point I’m trying to make is that if this introductory sequence was supposed to sell me on anything, be it the premise or the cast, then it failed miserably. Yuri Lowell is an immediately interesting character. Sorey (which is not pronounced like how Canadians say "sorry" but is instead given a bit of a flourish. Soar-Ay.) is not.

Probably also worth mentioning, that while I didn’t really get in-depth with it in my stream, everything I’ve read about the game’s equipment leveling system sounds like a *real fuckin mess.* It’s wordy and complex enough that I don’t feel like restating it here, but I highly suggest looking up the specifics if you’re interested. It’s one of the more baffling, ass-backwards implementations of a loot system I’ve seen in an RPG of any kind. The other big shift from previous Tales games concerns yet another revamp of the battle system, which I didn’t get far enough with to feel comfortable going on about, other than “hey it’s cool that basic attacks and special attacks are now considered separate artes and can be mixed and matched.” The one interesting thing that Zestiria has going for it is that Sorey (and Rose) are able to fuse with their elemental spirit buddies and go full SSGSS Vegeto (or Gogeta?) up in this business, but I imagine that won’t be for at least a couple more hours of me being bored out of my skull. Anyone who’s played a game in this series before knows that it’s going to be a few hours before you get enough attacks and abilities to do anything other than mashy-mash… and at that point why don’t I just play Berseria? Or hell, even Graces F, which I’ve heard has the best combat and the single dumbest story in a mainline Tales game! That sounds like a challenge to me. Just.... just please don't make me play this game for the podcast, @jeffrud. At least the opening song is a banger.

*: To be perfectly honest, I dunno if I'm gonna be any sort of long-term Dragon Quest stan in the way someone like Tim Rodgers is, but hot damn if DQ XI wasn't the most charming-as-fuck thing. It's just a little too straightforward and not degenerate or weird enough to have totally encapsulated my attention. I'll probably get back to it the next time I'm stuck with just my Switch.

SO that's it for me. At least for this week. Next week might be a little messy with prep for the GIANT BOMB COMMUNITY ENDURANCE RUN, which you can once again look forward to my participation in. More details soon. Wheels are involved.

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16 Comments

16 Comments

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brian_

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Edited By brian_

Boy, I struggle to remember anything about Zestiria, outside of a few things around Edna, and that rockin' ass Superfly song, in contrast to one of the most blandest Tales games I've played. Props to whoever recognized that series needed to dip into a grittier tone for Berseria in order to change things up.

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Relkin

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4 is definitely a weird place to jump into that series; it's effectively them just backpedaling after 3. They dumped basically everything that 3 brought to the series, from returning to 2's tactics strategy sequences, dumping the broken skill system, going back to something closer to the franchises normal combat system as opposed to the weird pairing thing from 3, and even went so far as to put as much in world time from the events of 3 as they could. Luckily for you, two of the three remaining games in that series you haven't played are phenomenal, and the first is totally alright (and short, like less than twenty hours short), so you've got some good games ahead of you. But...what if...

What if you just started playing Xillia again? what if you just started playing xillia again what if you just started playing xillia againWHAT IF YOU JUST STARTED PLAYING XILLIA AGAIN

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HeelBill

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If I was looking to try to play through my first Tales game, and I am not willing to go as far back as Symphonia, What is my best bet?

Seems like it would be between Vesperia and Berseria, right?

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bigsocrates

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There's no way that Graces F's story is dumber than Xillia. I mean is it dumb? Yes, it is. But Xillia's is both the craziest story I've encountered in a JRPG outside of Final Fantasy VIII, and also has characters doing things that make zero sense.

Graces F's story is just standard JRPG levels of dumb.

I thought Graces F was a pretty fun game. The characters weren't wonderful but they were decent enough, and the combat is pretty darn good. By contrast I kind of disliked Xillia.

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Efesell

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Suikoden IV is a fine game if you can survive sailing long enough to get your teleporter.

Zestiria though is never not boring. It’s dedication to being profoundly uninteresting is admirable. Damn I love Berseria though even if it reuses bad systems.

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Mezmero

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I've posted about it in other threads but last year was my first time playing any Tales games, namely playing Vesperia(Definitive Edition) and Berseria back to back. I was pleasantly surprised by how much I liked them both. Sure there's some anime-ass nonsense but the kind that I can get behind. There's an 8 year gap between their releases but if you asked me I'd say that Vesperia has the edge in visual style whereas Berseria has the edge in the cast of characters. Although I enjoyed both games I'm not quite sure if I want to continue digging into this franchise as I've read mostly negative stuff about Zestria and mixed stuff about Xillia. And as well I'm not sure if I should be stoked about Tales of Arise which is meant to launch by year's end. Judging by the cover art it seems like it's meant to have dual protagonists. Whatever the case it'll be tough to top Velvet from Berseria, I was blown away by how much I loved her and her character arc.

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TheRealTurk

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I dunno what it says about the Tales series that Vesperia is one of my favorite JRPGs ever and Zestiria is possibly my second most-hated JRPG ever (and was the primary reason I did not pick up Berseria).

It probably says that Vesperia is a good game while Zestiria is . . . really not.

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ValorianEndymion

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I played a fair amount of Zestiria, but before that outside of Tales of Phantasia, I haven't played another Tales of, meaning that I had no point of reference. So, when I first played I sort enjoyed a lot, specially the over the top anime stuff, however I would agree with a slow pace maybe and some battles begin way too hard.

Suikoden is a curious case, I am almost curious, given the original work which the series is based on (the Water Margin or Outlaws of the Marsh), if later games, post I and II, have anything do to, expect the whole 108 Stars of Destiny. Also, I sort have this small theory, where high encounter rates, work slightly better when the visuals are way simpler, since everything is more fast than early 3D models. But, also I have to say, that encounter rate was way high that many old dungeon crawlers.

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Genessee

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I'll be nice and say GS4 was made under the assault of an ever-more draconian Konami board and that Zesteria has The Good Tales of Go Shiina Soundtrack.

That next game tho...hoo boy.

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Efesell

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It's hard to overcome a scenario where your game is frontloaded with what is absolutely it's worst idea. It seemingly understands that the sailing and encounter rate sucks and very quickly, in the scope of a JRPG at least, gives you the tools to mostly ignore it entirely.

Nothing praiseworthy about letting you skip bullshit mechanics once you have appropriately suffered with them long enough but at least once you get to that point I think Suikoden IV is a pretty strong game.

Besides it leads directly into the I Don't Know Why This Exists But I'm Into It release that is Suikoden Tactics.

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ArbitraryWater

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@brian_: I mean, to be fair, that Superfly song is the only thing that has remotely stuck in my brain and I played that game *this week.* Well, that and my general incredulity at how they pronounced "Sorey."

@relkin said:

4 is definitely a weird place to jump into that series; it's effectively them just backpedaling after 3. They dumped basically everything that 3 brought to the series, from returning to 2's tactics strategy sequences, dumping the broken skill system, going back to something closer to the franchises normal combat system as opposed to the weird pairing thing from 3, and even went so far as to put as much in world time from the events of 3 as they could. Luckily for you, two of the three remaining games in that series you haven't played are phenomenal, and the first is totally alright (and short, like less than twenty hours short), so you've got some good games ahead of you. But...what if...

What if you just started playing Xillia again? what if you just started playing xillia again what if you just started playing xillia againWHAT IF YOU JUST STARTED PLAYING XILLIA AGAIN

Yeah, it sounds like the one Suikoden I played was the weird experimental one. The good news in that case, I guess, is that it's been almost nine years and quite frankly I don't remember most of the specifics anyway. Given its short length, I think I might push for a Suikoden 1 playthrough for the podcast sometime this year, ZP willing.

Also what if instead of starting to stream Shadow Hearts Covenant this month once I finish Xenosaga, I just picked up my Xillia save from February of 2019. I'm sure I'll be able to pick it all back up super easily. Punch doctor backstep evade go brrrr.

@heelbill said:

If I was looking to try to play through my first Tales game, and I am not willing to go as far back as Symphonia, What is my best bet?

Seems like it would be between Vesperia and Berseria, right?

I will fully admit that I am no Tales of Expertia, but based on my limited experience those seem like the two to start with, yeah, especially if we're talking about modern consoles. Symphonia was fine when I played it almost three years ago (wait, three years ago? oh no) but there's no getting around how much it does feel like a PS2-era JRPG with some of its inconveniences and quirks. The PC port is also... quite bad in the "Durante had to make a fix for it" sense. Similarly, for as much as I will go to bat for Xillia in spite of its... limitations, I'm also not going to make anyone drag out a PS3 who isn't me. Not just for that game, at least.

There's no way that Graces F's story is dumber than Xillia. I mean is it dumb? Yes, it is. But Xillia's is both the craziest story I've encountered in a JRPG outside of Final Fantasy VIII, and also has characters doing things that make zero sense.

Graces F's story is just standard JRPG levels of dumb.

I thought Graces F was a pretty fun game. The characters weren't wonderful but they were decent enough, and the combat is pretty darn good. By contrast I kind of disliked Xillia.

What I know about Graces F sounds boneheaded and dumb in a way that sounds only marginally more interesting than Zestiria, but I've watched enough combo videos to go "oh I think I see why people might like this one." I was actually musing picking it over this for the wheel, but I figured Zestiria was more universally disliked.

I might eventually write something up about Xillia if I do get around to finishing it and/or playing its oft-derided sequel, but hot damn you can tell it was definitely the threshold point around where the JRPG development scene was collapsing in on itself or going to portables. I also *really* like the combat and am vaguely into their sphere grid-ass leveling system.

@efesell said:

Suikoden IV is a fine game if you can survive sailing long enough to get your teleporter.

Zestiria though is never not boring. It’s dedication to being profoundly uninteresting is admirable. Damn I love Berseria though even if it reuses bad systems.

Good to know about Suikoden IV then, I guess. It sounds like we won't be doing Zestiria for the podcast, so that's at least one bullet dodged right there.

@mezmero said:

I've posted about it in other threads but last year was my first time playing any Tales games, namely playing Vesperia(Definitive Edition) and Berseria back to back. I was pleasantly surprised by how much I liked them both. Sure there's some anime-ass nonsense but the kind that I can get behind. There's an 8 year gap between their releases but if you asked me I'd say that Vesperia has the edge in visual style whereas Berseria has the edge in the cast of characters. Although I enjoyed both games I'm not quite sure if I want to continue digging into this franchise as I've read mostly negative stuff about Zestria and mixed stuff about Xillia. And as well I'm not sure if I should be stoked about Tales of Arise which is meant to launch by year's end. Judging by the cover art it seems like it's meant to have dual protagonists. Whatever the case it'll be tough to top Velvet from Berseria, I was blown away by how much I loved her and her character arc.

The range of quality in Tales really does distinguish it from something like Dragon Quest, which seems remarkably consistent for something that pioneered an entire genre and survived mid-00s Square-Enix. I definitely thought it was going to be a franchise hole for me, but I think each installment is just a little too similar to each other for me to want to play more than one every few years.

I played a fair amount of Zestiria, but before that outside of Tales of Phantasia, I haven't played another Tales of, meaning that I had no point of reference. So, when I first played I sort enjoyed a lot, specially the over the top anime stuff, however I would agree with a slow pace maybe and some battles begin way too hard.

Suikoden is a curious case, I am almost curious, given the original work which the series is based on (the Water Margin or Outlaws of the Marsh), if later games, post I and II, have anything do to, expect the whole 108 Stars of Destiny. Also, I sort have this small theory, where high encounter rates, work slightly better when the visuals are way simpler, since everything is more fast than early 3D models. But, also I have to say, that encounter rate was way high that many old dungeon crawlers.

I definitely agree that a lot of older dungeon crawlers have notoriously high encounter rates, but that's often one of the reasons why I've bounced off a lot of them. Like, when I want to talk about why I like Etrian Odyssey so much, a lot of it has to do with the way it deftly balances its difficulty and power curves and also provides enough wiggle room so you're not just slogging your way through trash mob after trash mob.

PS: at some point I will play more Stranger of Sword City and I fully expect to get my ass kicked.

@genessee said:

I'll be nice and say GS4 was made under the assault of an ever-more draconian Konami board and that Zesteria has The Good Tales of Go Shiina Soundtrack.

That next game tho...hoo boy.

Star Ocean is absolutely one of those franchises I look at and go "how are there like five main series installments of this" in the same way that I've expressed incredulity about Onimusha. I've also seen enough of those games' english voice acting to know it'll probably be an entertaining stream in the same way Enchanted Arms was "entertaining."

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chamurai

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The Suikoden series is one of my favorites in video games. I've played and completed all of I-IV and all I can say about IV is that I cannot fathom how anyone can get all 108 characters withoxt a guide. It's the "If you don't stop at this one island in between these story beats you will never see this person ever again" thing that is used in all the other games. The problem is the encounter rate is waaay too high. Like understated in this blog. I recall on numerous occasions trying to sail from one end of the map to the other and after moving 1 pixel, 1!, I would be put into another pointless random encounter. It would take up to about 30 minutes just to get to some island to recruit someone. Without a guide there would be zero motivation for me to want to attempt any sailing that strayed from the main quest at hand.

Somehow I did it though and it's the only Suikoden game I haven't beaten more than once.

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Edited By Mento  Moderator

Those are certainly two games from those two franchises. I guess when you call your series "The Wheel of the Dubious" you gotta go for the black sheep. This entry (and the PS3 store closure) did inspire me to finally get started on Graces F though, so a tentative "thanks" for that one - we'll see once I've played more of it. (Speaking of old Sony console games and the digital shutdown, I have to see about picking up some US PSN codes somewhere and grabbing all the PS1/PS2 Classics worth getting before they vanish...)

Good luck with Star Ocean 3. I don't bounce from RPGs I'm midway through too often, but that really started to get unplayable at some point. I'm guessing you won't get far enough in to reach where I stopped though, luckily for you. Just remember to hug those borders.

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Efesell

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I think aside from just the general playing of a PS2 JRPG in 2021 I don't think there's a lot of dubiosity inherent to Star Ocean 3. It's mostly just got good bones like most of the Star Oceans.... until after 3.

4 and 5 though, hoo boy. That series sunsets in a real unfortunate way.

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ArbitraryWater

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@chamurai: Oh if I end up playing/streaming the Suikoden games I *have* to go for all 108 stars of destiny, right? Like, that's a bad choice that's going to happen, especially in the earlier games where there are easily miss-able characters hanging out behind an invisible wall or something.

@mento said:

Those are certainly two games from those two franchises. I guess when you call your series "The Wheel of the Dubious" you gotta go for the black sheep. This entry (and the PS3 store closure) did inspire me to finally get started on Graces F though, so a tentative "thanks" for that one - we'll see once I've played more of it. (Speaking of old Sony console games and the digital shutdown, I have to see about picking up some US PSN codes somewhere and grabbing all the PS1/PS2 Classics worth getting before they vanish...)

Good luck with Star Ocean 3. I don't bounce from RPGs I'm midway through too often, but that really started to get unplayable at some point. I'm guessing you won't get far enough in to reach where I stopped though, luckily for you. Just remember to hug those borders.

You know me. I can hardly spend my time with *beloved* installments in long-running RPG franchises. Suikoden II? PFFFT. I was tempted to do Graces F instead of Zesty, because the idea of playing through the first two hours as a bunch of snot-nosed kids seems like #dubiouscontent, but after this stream I felt like I made the right decision.

@efesell said:

I think aside from just the general playing of a PS2 JRPG in 2021 I don't think there's a lot of dubiosity inherent to Star Ocean 3. It's mostly just got good bones like most of the Star Oceans.... until after 3.

4 and 5 though, hoo boy. That series sunsets in a real unfortunate way.

it turns out the most dubious thing about Star Ocean 3 right now is the idea that Square is asking $21 for the slightly-retouched version on PSN. Apparently it never goes on sale either, so... never say I haven't made the absolute worst choices for the sake of this blog. I made 30 cents in Twitch ad revenue for all of February.

Honestly knowing what I know about Star Ocean IV and V, those sound like they could be more "quality" candidates. I mostly just picked this one because I know the twist and it's... a lot.

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Efesell

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@arbitrarywater: The twist made so many people very, very angry. Honestly I was probably there too at the time.