This looks better than Unity did, and I'm sure the game itself is fine. I'm just at the point for me where Assassin's Creed as a franchise is endemic of everything wrong with modern video game design.
I thought Beyond Earth was such a bummer, basically a worse version of Civ V with a sci-fi skin and half-hearted attempts at being like Alpha Centauri. Based on what I've heard about this expansion it doesn't really fix the problems I had with it.
I'm going to continue to make the decreasingly bold prediction that no one at Giant Bomb is going to have finished The Witcher 3 come Game of the Year talk. Big RPGs have never been this site's thing (outside of super broad stuff like Mass Effect and Skyrim) so I'm not all that indignant like some other people are.
First off, I should also probably applaud you for being able to move through your backlog as efficiently as you have, especially given my failure to move on from the same handful of stuff that I was playing at the beginning of this month.
In regards to the game itself... for as much as I liked that first season of The Walking Dead, I didn't really want a second one. For me, the hackneyed tropes that underline all zombie fiction was probably enough on its own to keep me away at this point in time ("No really, I get it. Man is the real monster"), but I also can chalk my general disinterest in Season Two to thinking the first one ended just right and did not need to be expanded upon. Given that you seem to be lining up with the generally cool reception that TWD Season 2 received, I continue to feel okay about not playing it.
I also don't feel like a hypocrite for saying that I totally would play another season of The Wolf Among Us, even for as weak as parts of it were. I'm generally pretty ambivalent about Telltale's attempts at making everything into a barely-interactive episodic adventure game (might check out Game of Thrones or Tales from the Borderlands somewhere down the line) but for whatever reason (maybe because there's more room for improvement than TWD?) I'd genuinely be stoked for another adventure as Bigby Wolf: 80s Fairytale Cop.
@dankempster: I've always been more of a Baldur's Gate guy than a Fallout guy, which extends to a preference for party-based stuff over solo-character stuff in general. That said, those games have their own demons that the player must contend with, like say... the needlessly confusing and arcane ruleset that is Advanced Dungeons and Dragons 2nd Edition.
The funny thing is that Fallout 1 is not actually all that balanced, in that there is very much an optimal way to play through the game if you want to see everything without much hassle because a lot of the skills in that game are not very useful. Fallout 2 is a lot better in that sense, though I have my own issues with that game that don't extend to the first. It's glacially paced and has some really embarrassing "nerd culture" references that come off as super dated and hokey now.
I feel like this podcast needs a "Time to Mark shoehorning in Destiny talk" statistic for every episode.
I don't mean this as a slight against Destiny (which I like well enough), but more that Mark essentially monologues about a game no one else in the room cares about for 5 to 10 minutes every episode and there's something slightly depressing about that.
I always love these sorts of Privateer-style space games in concept, but in practice I always get a little bored after a few hours of doing the same handful of procedurally generated missions. This one looks preeeeeeety good though.
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