I used to leave my PS4 in rest mode all the time, but now it seems to lock up when left in rest mode for too long. When that happens even the power button doesn't work, and I have to unplug the thing to get it working again. It's rather annoying as rest mode was useful for larger downloads and charging my controller after I'm done playing.
So far the price of these things is doing a good job of stopping this from becoming a problem for me. I'd really like a King Dedede and Toon Link amiibo, but I'm sure as hell not playing 30+ dollars for something that's supposed to cost $12.99.
I did pre-order that Ryu amiibo though, and pre-ording what is essentially a tiny statue might be the beginning of a dark path for me.
I have 353, but my steam account dates back to the days when it was a service that accomplished nothing other than annoying counter-strike players. I won't feel disgusted until steam shuts down and all those games are just gone.
I know they said they have a contingency plan for this, but I'm not betting on it working flawlessly.
@starvinggamer: It's a dumb costume for sure, but lets be real, it's not that much dumber than the weird thong leotard thing she normally wears. Her standard costume is super weird and creepy, but it's just been around so long that we're all used to it.
Maybe I've been out of the loop, but I'm surprised that Fang's a charge character. Bison withstanding, I thought they were trying to push back on dedicated charge characters. Now I'm wondering if Balrog and Guile will get the Vega style redesign, or remain mostly their traditional selves. I kind of hope it's the latter for Guile. I'm hoping Guile and Charlie end up being absolutely nothing alike.
The hollow tetriminos remove pieces from the solid ones. You have the L shaped one on the bottom of your outline with the square block on top of it. The top left and bottom right squares in the square shaped tetrimino have been removed by the hollow one making it fit in the outline.
I thought the 6 puzzles you had to solve simultaneously and the floor puzzle at the bottom were really cool, but the obscuring view, moving puzzles, and color changing ones seemed a little lackluster compared to the creativity that went into the puzzles in the rest of the game.
I'm not sure why the person who qualified in the first last chance qualifier gets 32nd seed placement, and the person who qualified in the fourth last chance qualifier gets 29th seed placement. I'd think it would be the opposite way around, but I don't run tournaments so maybe there's some logic to it I'm not getting.
That was a fun series of tournaments. I'm looking forward to tomorrow. This has gotten me more excited about finally getting a chance to try the game when the PC version hits.
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