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BigDo6

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The Return of the "Pixal-Based Fight Club"

The return of the "pixal-based fight club"
          Street Fighter is coming back, Raul Julia's death not withstanding. With the sudden resurgence of tournament fighters: Street Fighter 4, Street Fighter 2 HD: Remix and Mortal Kombat: DC Universe, I am lead to ask the question why? And, here is what I came up with. When video games were new, gamers were chained to the arcade machine. Players could chose to play any game they wanted. But, they had no choice, when it came to facing one another. If someone walked up to you, while you're playing Street Fighter 2, you had two options: leave the arcade-stand in disgrace, or face him. With the death of Arcades, gamers retreated to their  couches to regroup and vegetate. Unintentionally hiding behind the walls of their own home, protected from from  the "pixel-based-fight club" that was the arcade. With games that are less about 1 on 1 conflict and more about A.I.-stomping.

           But, luckily for Ed Boon and Capcom, it wasn't to disappear forever.
The designers of U.T, Quake, Counterstrike, and Halo, realized that there was a way to re-introduce this "fight club", but in such a way that gamer's egos would be protected. Give everyone a Mask, in the form of an Alpha-numeric gamertag. A virtual blanket of anonymity. So new players are allowed to suck, while training to get better. All this without losing face, while dueling on a MK machine, in front of what at-times could grow into a small crowd, watching your every move.

            What else does an online shooter protect us from? The occasional moment in an fps, where you just get lucky. You stumble upon someone who doesn't even know that you're there. You turn a corner, raise your weapon. You see someone on the other side of a poorly lit hallway, pathetically sprinting for cover. What do you do? A clip to the back, turn and go. Or, you're one of those gamers who's handle is "EoDCiA" and you have ALWAYS used a f'ing sniper rifle. You've masturbated to Shooter and Enemy at the Gates. You could hit a hobbit from a mile and a half; all while reciting lines from Clerks 2. Or just like someone who doesn't pass the pipe, you're a "Camper". You're the first in to every crevice and the last one who leaves a hot zone. Your RP-90 is aiming through a whole in the roof, where they could never possibly see you. Easy kills, all without ever actually facing the person.


           
Recently, however, a  growing segment of gamers have tasted this "pixel-based fight club", and have started to desire  more. More direct conflict with less anonymity. World of Warcraft's battlegrounds have gone from 40 on 40 AV matches, down to 2-3 man arena teams, where theory-crafting governs every move. RTS leaderboards have become hotly contested bloodbaths, where rush-fest 1 on 1 matches cause much joy and dismay amongst teenage-malcontents. While at the same time, online gamertags have become more and more permanent I/E: Steam, Xbox-Live, PSN and the emerging market of MMO's.

        
           So what the FUCK does this have to do with tournament fighters? *Sigh* Well, we have after a long journey finally returned to the pinnacle of multi-player competition. One on one, no excuses win or lose, serious fucking multi-player. Now, I say all this with the caveat that, I am one of those people who has enjoyed the wall of anonymity. I am a rabid-gamer, but I am terrible at games that require more than eventual response. So this isn't a cry of triumph, as much as an observation. Thoughts?



2 Comments

Wow so many good games out now.

Well let's see, in the last couple of weeks we have seen the release of a ton of great games. Shockingly enough there were so many of them, that I haven't even been able to play them all. So instead of forcing myself to post about each one in detail, or not mention them at all, I'll hit each one quickly. Though at some point I probably will write about Fable 2 in greater detail, due to my insufferable man-crush on it.

The List

Gears of War 2 - "Bigger, better, and more bad ass" - Meh, I know it's pretty much the same game as Gears 1, but didn't we all like that game? And, if so what is the f'ing problem with that, I ask?

Midnight Club: Los Angeles - Ever play Metropolis Street Racer? No? Come on it was made by Bizarre Creations... The guys who made PGR? Still nothing? Aak, what do they teach in this place! Alright, well regardless it was a highly addictive and engaging street racing game for the Dreamcast, and it was legendarily hard. That basically sums up Midnight club:LA. It might make all other racing games feel like Big Rig Racing, or it could make you want to throw your controller out the window. Just like Rex... ah the frustration can be beautiful.

Fable 2 - Close your eyes, tell yourself Fable was a terrible nightmare, you woke up this morning and realized that all your memories from Fable were merely figments of Peter Molyneux's imagination. Now open your eyes... And, quit your bitching 'cause your gonna play Fable 2 and love it. Why, you may ask? Because, it is a beautifully realized, 30-40 hour adventure in the most gorgeous environment you could possibly imagine, with engrossing combat, endearing characters and the best gimmick in this console generation (your dog). Open your disc drawer takeout Oblivion 2 (Fallout 3) and witness the power of Molyneux when he has Microsoft exec's kicking his prissy English ass into delivering on his wild promises.

Wrath of the Litch King - Did you ever play WoW? Then you already know what WoTLK is going to play like. Some quick changes to mention. Deathknights look cool. It has two separate, but not mutually exclusive starting zones. A revamped Stormwind, with the long promised barbershops. Oh, and on a side/sad note a European guild has already beaten all of the released content, already.

Dead Space - RE 4 + Event Horizon + MGS 4 camera work. Sound good?

Left-4-Dead - This is what any of the "            of the Deads" best scenes would play like. Lot's of hectic fun mixed with some really refreshing co-op dynamics. What's the catch then? Ah, that's simple it's only 4 hours long. And, steam game development has a motto, "FUCK XBOX USERS!". So expect as much content as Team Fortress 2 got, which for those keeping score at home... would be nothing.

Fallout 3/Oblivion 2 - Dead lifeless world. I'm not describing the landscape, I'm describing the game. Fallout 3 feels archaic in all aspects. NPC's routine is relegated to only what they were specifically coded to do, it's like playing a RPG on a pinball machine. Inventory management is clunky and outrageously needy. The combat is awkward at best and intensely frustrating at worst. Some skills in the game are absolutely necessary for story advancement. Do they tell you that while you're making a character? Of course not, that's so early 90's. The interface, though similar to that of the original Fallout is so incredibly hard to navigate that you'll long for the days when a third Fallout game was nothing more than an internet forum rumor. I'm being harsh I know, but if there is one thing I have given Fallout 3 its plenty of second chances.

7 Comments

Game speech for my ADS

Intro:

In the words of Roger Ebert “video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.” Well, sorry to tell you Roger, but more and more people are diverting these “precious hours into top scores and princess saving (though they may not always be in the right castle). In 2007 the game industry made 9.5 billion dollars in revenue according the entertainment software association, which for those nOObs out there, is the business and public affairs arm of the game industry. This number is predicted to grow by as much as 32 percent this year according Wedbush Morgan Securities analyst Michael Pachter.  (Should I mention the falling and then resurgence of Video game stock on Black Monday?) Not only that, but now in 65% of households you can find video games being played. And, though gaming is becoming more mainstream it has yet to earn respect as a medium. This lack of respect is due to several commonly held misconceptions, that I plan on dispelling in three areas; violent crimes associations to gaming, the physical and mental effects of gaming, and social significance of gaming. I’ll start of my advocacy with a quote from the father of the gaming industry. SHIGERU MIYAMOTO the creator of Zelda, Mario, and Donkey Kong once said “Video games are bad for you? That's what they said about rock and roll”.

Violent Crimes Associations To Gaming:

The obvious argument here isn’t that Halo is as profound as “Sgt. Pepper’s lonely hearts Club Band”, but that new mediums are always the bad guy. Where ever violence can be found, scapegoats can’t be too far behind. (Showing pictures of beaten and haggard Ozzy and Gene) Though I have heard if you play Mario Brothers with the controller upside down you can hear Satan talking to you. These false connections to violence will persist until either the genre is so old that it’s laughable or someone disproves them. If kids are playing games they can’t be committing a crime logically that is unless they have a blood proof Game Boy.” With the recent wave of school shootings one couldn’t be blamed for thinking the youths of this country are prone to irrational bouts of violence. Well convictions for juvenile violent crimes in the U.S. fell 44% from the years 1994 – 2001. During those years we saw the release of some of videos games most violent games; Mortal Kombat 1-4, the early Grand Theft Autos, Postal, and Manhunt. Not only that, but according to ucpressjournals.com when the legendary Doom was released for PC’s homicide arrest rates fell by 77%. These statistics could be suggesting that games just give an outlet for naturally violent people. But, I’ll tell you I’d rather have them practice MK fatalities than real life ones. But, is this just another place gamers are trading real life in for an imaginary one?


Physical and Mental Effects of Gaming

Alright, so gamers aren’t killing people when they are playing with their joystick, but they are also not exercising. Well according to Livescience.com “[video game] players were also 10 percent leaner than the average American”. Though obviously, that isn’t the case with myself. It must have been all those Hot Pockets and Halo-themed Mountain Dews. (Pics of both plus the southpark guy). so you’re thinking great“ instead of fat-anti-social-shut-ins we have thin-anti-social-shut-ins”. Not so fast “Sonic” according to a “$1.5 million dollar Government-backed research US study, headed up by PHD Lawrence Kutner “non-gamers are more prone to anti-social behavior”.  So be on look out for the thin-socially confident guy in a “I pwn nOObs for breakfast” shirt next time you go to a bar. But, just so the guys here don’t think they are stuck with the “blonde who takes black and white photos of lawn chairs who thinks she is deep and brooding”. Girls play games too. According to the ESA’s most recent studies 40% of gamers are women (esa). In fact “adult women represent a greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent)”and are the fastest growing segments of game consumers. But, like Roger “When I was a kid” Ebert said it’s a waste of time. What possible skill can you get from dodging missiles, raiding Molten Core, or collecting more vespien gas.  Well just a quick rundown;

Mitch Wade- an information consultant for firms like Google and Rand Corp. said “professionals who grew up playing video games…[are] better at things you need in business — like team play and careful risk-taking." 

MSNBC – reports, “Researchers found that doctors who spent at least three hours a week playing video games made about 37 percent fewer mistakes in laparoscopic surgery and performed the task 27 percent faster than their counterparts who did not play video games.”

Mark Prensky Ceo of games2train -

frequent game players learn how to parallel process and multi-task, because they have to in order to succeed. They learn how to take in many sources of information at once,”



So gamers are better business men, surgeons and are capable of generally improved thought processes. Now that I have lowered your ships shields and procured the Red key to into the next level let’s move on to the social significance of gaming.

Social Significance of Gaming

Not only do video games have some fairly significant practical applications, they’re also a means of extending friendships, and re-creating the lost frontyard. America’s big cities have been slowly condensing, and with this the front and backyard’s have faded into the Norman Rockwell memories of an America that was. Due to foreclosures and job loss the American family is becoming increasingly mobile, and housing is becoming less and less permanent. But, video games and Al Gore’s series of tubes are here to save the day. Although “Wonderdog” and “Mightymouse” did send in applications. According to statistics on 1up.com, the top 8 best selling games of 2007’s were co-operative games. This allows gamers to play the same game together simultaneously, think Contra and Halo not Mario.  These games connect people from not only the same city but the entire world. The new fangled console on the market today the Xbox 360 was designed for online gaming; unified friends lists across all games, instant communication either via voice chat, or text chat and, the ability to invite numerous friends to play with you no matter what they are doing.  As of November 2007 according to gamesindustry.biz the Xbox’s internet service “live” subscription numbers have “eclipsed seven million" users. Nightly these players are able to exchange gatling gun fire, highly offensive insults, and if they are so inclined afterwards, form new friendships. Xbox live though the most popular is not the only service for gamers to connect. Every gaming system currently in production allows for online gaming. Though Nintendo’s service is highly sanitized for children and prudes. This represents the first time in the history of entertainment that a medium allows the user to expand their personal interactions beyond the product they purchase. So new friends, new skills, and no one dies, sounds like an auto-win to me.

Closing:

So when we started this level I told you we would go over three distinct areas where the game industry has a bad rap. We went over violence associated with, the social consequences of, and the social aspects emerging in gaming. However, these beliefs have less links than Zelda. So folks though it may be cool to demonize gaming, think of all the people you know who play games. And, ask yourself does reality match the popular pre-conceived notions? Until next time game over.

1 Comments

Star Wars 7

Here is something cool... The Force Unleashed is being made into the 7th Star Wars movie. Now usually I am the first to dismiss any movie based on a game. But, the story in Force Unleashed is truly one fit for Hollywood. I always felt that the stated desire of newly-named Darth Vadar to rebel was largely forgotten, and by the end of the movies it felt like a huge loose end. And, not to cover your eggs in spoilers, but the story of the Force Unleashed fixes this problem nicely. Also, as generic as the "Apprentice" looked at first glance he ended up being a very well developed and sympathetic character. By the midway point in the story I almost felt like I didn't want to continue living in the somewhat lonely world of the post Force Unleashed Vadar.
Anyway it could be a fabulous movie, but after episode 1 and 2 I'll remain somewhat suspect.

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RIP Age of Conan

The Lamentable failure.
The Lamentable failure.
No game in my honest opinion has done so many things right, that will go down in history as such a catastrophic failure as AoC. Now, not everyone has played AoC, those who didn't buy it right away will probably never pick it up. It only sold 15 k copies in its second month on shelves. And, that being the case, I would like note the parts of AoC that are truly lamentable in their absence from the genre.

- The graphics have to be mentioned first. For any kind of game, on any system, AoC would still be a stunning game to behold. This unfortunately for Failcom was a double edged sword. On the one hand, it set AoC apart from the other cartoony/late Xbox-quality graphics that are commonplace in the genre. And, On the other it placed a C-Peen-barricade in front of most newly-bored technically deficient WoW players.

- The character creation in AoC was simply fantabulous. If you spent enough time working with it you could make almost anything you wanted. I literally spent hours making chars, deleting them, and then remaking different looking ones.

- AoC's music really can't be overstated in it's quality or epic'ness. The composer though obviously overqualified to be working in the game industry, will probably never be rewarded for his work, since AoC's production is now nothing more than a ghost story for MMO developers. From the perfectly suited pirate music of Tortage, the sweeping middle-eastern inspired music of Stygia, the grand echoing anthems of Aquilonia, to the haunting angelic ballads that coarse through the valleys of Cimmeria. AoC's music bleeds authenticity and surrounds the player in the loving embrace of World of Conan. The music of the different lands in the game are meshed seamlessly with random battle music, that really catches the feeling of an epic battle scene in a movie.

- Though these pleasures would have all been easily passed by if the combat wasn't engaging. But, engaging the player in combat is exactly what AoC's combat mechanics were designed to do. Every move requires a string of button commands, that make fighting feel more like the player is performing a dance of death at the expense of their usually headless opponents. Headless not because it because of horrendous AI like MGS 4, but because the player, both caster and melee characters have fatalities that though available from level one, increase in their variety as the player levels.

- The landscapes of AoC were functionally disconnected by, irritatingly frequent and extremely awkward loading screens guised as wagon trips. But, once the loading screen dissipated the zones were just amazing.
                   - After leaving the Jerusalem inspired Stygian capitol Khemi, I hopped on a boat to the nearest starting zone.  I stepped off the row-boat lightly banked on the close side of what was unmistakeably designed to be the Nile River. The water looked amazing, I really couldn't resist my urge to go get a glass of cold water. When, I returned to the keyboard I did a quick turnabout to see what this new zone looked like. But, immediately I was left aghast by what seemed a unpossibly huge black pyramid towering in the distance. Forsaking all near by quest givers, I cut a swath through lion packs, caravan robbers, and massive black rhinos, but the closer I felt I was to the pyramid the more it began to dawn on me that the pyramid far bigger than I had first believed. Approximately half the zone away on a map, 3/4's the size of the Barrens. The gates of the pyramid immediately sent me into flashbacks of the Mummy movies. 2 impressive golden statues of Stygians gods guard a shadowy hallway descending into the bowels of the burial chambers built around the entrance of the pyramid.

                   - In the Aquilonian starting zone, a gigantic mountain range is topped by a menacing gray castle which is visible from almost anywhere in the zone.

                   - A jungle nearer Stygia is covered in lusciously emerald-green foliage, teaming with flocks of enemies looking more like the Bird-predators from post-mammal-rising BC age.

- The Animations in AoC were really the best in any game yet made in my opinion. The motions were fluid, satisfying, and visceral all without being overly floaty in regards to game terrain.

- The mounts in AoC were incredibly beautiful and very nicely animated but, nothing that would make them worth lamenting. The movements, and controls of the mounts however were really something special . They had weight, mass and  a very well tuned sense of momentum that almost made it feel more like I was playing Oblivion and less like a MMO.

- AoC's dungeons/instances are behind the intimidating doors of structures that have lorded over your view for large segments of leveling, as nothing more than a reminder of what adventures await you around the next level.

- The loot you get from these dungeons are surprisingly accurately modeled after real world armor of the ancient world. Roman/Greek legionary's gear, Celtic/Germanic tribes furs and horns, and exotic light armors inspired by the Egyptians and late Muslim forces of the Crusades.

These things add together making AoC feel extremely epic and amazingly grand. This feeling makes imagining yourself in a fantasy epic almost unavoidable. And, with characters that can be so uniquely yours thanks to the character creater,  AoC becomes an adventure, that though never ultimately rewarding or well polished, is hard not to be intoxicated by.
1 Comments

PS3's New Download Service...

At least it can still be used as a grill.
At least it can still be used as a grill.
Apparently unlike the Xbox-360, The PS3 has a hard time streaming video. So pick up some Snickers, if you're thinking about watching anything longer than a GoDaddy commercial.
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So I have played Da Hamma

Thoughts on Early Open Beta
Thoughts on Early Open Beta
So I was invited into Closed Beta during its last few remaining days. I didn't actually finish downloading the client until preview weekend 1 started. the following are my observations since that time.

- U torrent sucks ass
- After downloading AoC, Warhammer's 8 gigs seems like a flash game
- The login screen went from looking like something from Windows 95 in preview weekend 1, to something worthy of early Windows XP in Preview weekend 2
- The game suggests servers to play on based on realm population. This seems like a very wise move. Keeping realms balanced will be key for Warhammer's pvp success
- The character creation is much like WoW in its design and limitations.
- The character select screen is a mixed bag for me. One you can see all your guys arranged in a semi-formation which is cool for display purposes. But, it is also due to Warhammer's graphics a little low-rez and kinda un-picturesque. The background is realm determined which works because you can't have char's from different realms on the same server.
- Starting areas for all the races are instantly appealing visually. Though the Order quests post deep wow-grinding-addiction seem to be uber cliche. The evil races have a lot more life breathed into them. Quest text is written in Greenskins semi-english which is really cool if not, immediately understandable.
- PVP zones are for some races accesable from the start. Others are nearly impossible to get to without leveling to about 6. Since they advertise that you can pvp your way up from level 1, the walk should be much easier.
- Player Quests are amazing - I can't believe it took the industry this long to think of them. Kudos to Mythic. I felt instantly engaged, and driven to grind by them.
- Scenario (BG's) are available for que from anywhere. The UI has a built in button. When you exit the BG it brings you back to where you warped from. Also you are auto-leveled from you current level to about 3 levels below the max rank. Really nice way of avoiding the feeling of being worthless in pvp.
- Zone PVP is really neat at least in my experience so far. The maps are really well designed and the class balanced though not tuned to 1 Vs. 1, is really fun. Warhammer's biggest difference from WoW is that in pvp players have mass and actually stop enemies from moving through their person. Which to me is an incredible design decision. It allows for, tanks to finally tank, battle formations, actual tactics, guild flanking menuevers which is orgasmic.

More generic opinions;
- Graphics - are said to be on medium in the beta if that's true, the retail games graphics should be awesome. If it isn't the graphics are above Wow, but well below AoC.
- Sound - seems to be Mono at best. Everything sounds distorted and crackily. Music apart from some really well done moments sounds Midi-ish. The music is also not very common, large segments of the game that I played were completely silent.
- Combat - seems be a step off WoW's near action game precision, but the difference is barely noticible. Much better than the distant feeling of Lotro's combat, but no where near as cool as the combat in AoC. :*(
- Animations -  are let's face it, OLD. Virtua fighter/Tekken'ish old animations. Picture what you would assume the animations of a generic RTS would be and then import them to an MMO and you have Warhammer's animations.
- World Design - The world oozes Warhammer credibility. I can almost picture Paul Barnett foaming at the mouth over the art designers shoulders making sure they didn't even think about getting lazy with even the meanial of tasks.

1 Comments

Big and Dumb

Big Decisions over at Activision/down syndrome
Big Decisions over at Activision/down syndrome
{Activision/Blizzard} decided just recently that, "Massive Entertainment (World in Conflict) and Swordfish Studios (50 Cent: Blood on the Sand) were dubbed "nonstrategic business units," while properties such as Brutal Legend, Ghostbusters, and Bourne were dropped from the publisher's lineup."

I can understand cutting anything having to do with the long forgotten "usta'kud" rapper 50 Cent, but the people who made World in Conflict? That game was a shinning star in a genre that has been starved for even the smallest escape from its current stagnation. So let's run down a list of what the powers that be over at Activision/Blizzard have cut.


Ghostbusters
Brutal Legend
Chronicles of Riddick - Remake of Original
and World in Conflict.

How about no Activision. Any other sweet ass games you want to cut while you're at it?
1 Comments

Hanging on to Desire to play TNA - Barely

Keep Hanging on
Keep Hanging on
So TNA: Impact! comes out on the 10th. And, boy am I conflicted about whether or not I want to get it. After reading the colossally stupid marketing maneuver that took shape in an IGN developer Q & A I am left with the feeling that I should wait until the third sequel to check out this new wrestling series. To shamelessly save my self time I'll use an excerpt from someone on the Giant Bomb TNA Forum;






NO female wrestlers
NO create an entrance
The only weapon is a steel chair
Sting wields a bat but cant use it on people
NO blood
NO edit a wrestler in the games moveset
NO double team moves in tag team matches
NO multiple attires for wrestlers
JUST 5 CAW slots
JUST 1 FINISHER
NO demo
NO Season Mode
No Fighting in the crowd
Cant use a wrestler in story mode, it has to be your custom character
NO CAW for PS2 or Wii owners
NO full length entrances
NO Custom soundtrack
NO call names for your created wrestler
NO trophy support for PS3
Only 2 player support online
Only 4 people can be on screen at one time
NO GM mode

Their excuse for almost everyone of these failures is basically "We're new here". Excuse me?
- You're using a pre-built graphics engine.
- The game was in development for at least 3 years.
- You don't need to re-invent the wheel, game controls for wrestling games are all ready pretty pre-defined.


So will it suck? Probably... Will, I still like it? I hope, but things don't look good atm.

http://xbox360.ign.com/articles/908/908532p1.html - First review
1 Comments

No Mercy coming to the Wii Virtual Console

A reason to play the Wii
A reason to play the Wii
WWF No mercy in my mind still the best wrestling game ever made. And, guess what boys and girls... It's coming to the Wii Virtual Console. Alright first let me just say "FUCK YES, MUTHER FUCKER!!!"
And, then throw a jar full of semen on your chinese food.

It will be released with Updated Rosters. - Shame on you Sir, Shame on you. *Rabble Rabble*

WTF Updated rosters is anyone out there really saying to themselves:

"man I wish I could play No Mercy except without The Rock, Stone Cold Steve Austin, and Mankind. I just wish I could have a match between The Miz and Kelly Kelly."

But, I suppose beggers can't be choosers, I am truely pretty stunned that they are even thinking about releasing a "version" of it anywhere. One thing I do hope for is that they update the character models a tad, I was playing it on my um, Nintendo 64... yeah that's it, earlier today and boy the wrestlers look like that wooden posing-dude that art students are forced to buy.
1 Comments
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