I've never managed to replay a GTA game because they spend so long up-front on tutorial-type missions, slowly unlocking abilities and things, and I get bored long before I reach the frustrating ones. I probably cheated the first time round in III through SA to finish them but I don't remember.
I gave up on Intrusion 2 at the final boss, probably reaching 30 seconds of gameplay from the end, but not caring enough to practice for much longer to survive those 30 seconds. Plus it was the kind of boss fight that's more about memorisation and timing than, y'know, playing the game.
I think I did the same for Master Reboot, because IIRC the final mission was timed and either a difficulty spike or plain buggy, though I'd already stopped enjoying the game by then so it was easy to drop.
In what I'm starting to think is a pattern, I quit PROTOTYPE 2 a few missions from the end (after unlocking the whipping arm) because I was just so tired of the boss fights specifically. They weren't difficult, it just felt like the same thing every time and was no fun. Again, I was kind of burned out on the game at that point anyway.
I abandoned Sniper Elite V2 on the... third mission? It seemed to be missing a bunch of mechanics from the first game, and I didn't care for the replacements - the x-ray cam feature felt unpleasant after a while, and enemies would only spawn when the player passed arbitrary points (to force the player into fights at ridiculously close range). The stealth mechanics also felt half-assed or designed specifically to make them useless, e.g. the incredibly inaccurate silenced pistol.
I never finished SpaceChem, and haven't picked up any more Zachtronics games, because they get so difficult that eventually the time and effort spent solving each level would be put towards study or practice of a real hobby that I would get a long-term benefit out of it. Don't remember when I quit SpaceChem specifically but it was probably one of the timed 'boss' levels too.
There are another bunch where I disliked something from the start and abandoned them fairly quickly, but that doesn't quite seem the same, because there was never a point where they were fun. (SPAZ, Alpha Protocol, I Am Bread, etc.) And I suppose all RTS games too, but that's because I'm really bad at them so anything after the tutorial is nigh-unbeatable.
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