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ChaosOrdeal

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ChaosOrdeal

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Seems like having Luigi AND RABBID LUIGI, and Mario AND RABBID MARIO and Peach AND RABBID PEACH is kind of a drag.

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ChaosOrdeal

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@adamkerr: But IT professionals who attend accomplish "integrations" 58% faster, on average. Mwaa haa haa haa haah!! People will say ANYTHING. I guess it makes your dick longer, too.

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ChaosOrdeal

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Edited By ChaosOrdeal

The reticle was in the wrong place while firing the chain gun at :45. (And "Microsoft" and "too expensive" do not belong in the same sentence. Next to Minecraft, PUBG is a cute little game that few people play.)

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ChaosOrdeal

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JASON -- holy crap, sorry to hear about your health issues, but glad that it seems to be resolving well. Take it easy, and feel the love, brother!

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ChaosOrdeal

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Holy Jesus Christ that is some terrible dialogue! Is it the writing or the delivery? Wrong, it's both!

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ChaosOrdeal

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Brad sucks at this game, and never learned his lesson about not getting greedy -- which made the five-minute "boss fight" take half an hour. The controls look a little tough to pick up, but no tougher than that slug cat rain game. You know what would for reals make this a better game? 3D perception to line up your targets. That's right, this is a game that would actually significantly benefit from VR.

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ChaosOrdeal

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THIS IS THE ONLY DRIVING GAME THAT HAVE SERIOUSLY THOUGHT ABOUT BUYING IN YEARS. I don't take driving games that seriously, but any game that intends to wash out the online dickheads and create a community of serious gamers makes me very happy. I wish them a lot of luck with this product.

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ChaosOrdeal

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I had so much the same experience. I liked the notion a great deal, but it just didn't last.

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ChaosOrdeal

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Edited By ChaosOrdeal

@onemanarmyy: I get why designers do this, but I think it shows a lack of imagination or a poverty of game mechanisms. If all you do is whack dudes, all you can get is more better whacking. It's lazy, like using elemental damage for the billionth time, rather than actually create a unique and interesting combat system. The fix is imagination in design and/or fewer and further-between upgrades. Dev teams want to dish out a zillion upgrades to keep the kiddies happy, but they don't want to incorporate a zillion things to upgrade. It's similar to the issue where you find a new shop or a new treasure chest only to find that they contain a bunch of crap that you already have by the dozen.

Almost every weapon you find in Dark Souls is significantly different than the last because they took the time to make them different. In most games most weapons are trivial variants that you would never have any reason to use. Breath of the Wild gets around this issue, but not in the most satisfying way.

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ChaosOrdeal

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Edited By ChaosOrdeal

The first time, maybe twenty years ago or more, that I ran across an item that gave me a 3% boost to critical damage, or whatever, I literally thought it was a typo. It's a legitimate issue, but it seems arbitrary to pick on this game for implementing one of the many design mistakes that proliferate in current video games.

Honestly, I could say the same about shitty jokes. I can literally count on one hand the number of games that have literally made me laugh out loud, and, yeah, I used the word "literally" too many times, but we'll all be OK.