DISCLAIMER
In anticipation of the flak I'm likely to get for typing up something like this, I'd just like to say two things:- The product described in this blog entry is not real. Don't ask me where you can get one. You can't.
- I am well aware that the likelihood of Sony ever doing something like this is next to nothing. I don't need to be told this. This is a dream, not an expectation.
Also, please be warned that this will be a very long read in a wall-of-text format. Thanks for your understanding.
Right now I'm sat in a small room resembling a prison cell. On Saturday I sent pretty much everything of worth back home to Hertfordshire with my parents, leaving me in my empty University room for the last week with very little to keep me occupied. That therefore means I have no television, no Xbox 360, and no PlayStation 2. In a bid to preserve my sanity I retained my PSP and a copy of Metal Gear Solid: Portable Ops, which worked fine up until I completed the game on Tuesday. I also held onto a book, James Patterson's The Final Warning. A bit of a misjudgement on my part (due to the cover looking like something you'd see on a political thriller), for the book is aimed at people a bit younger than me. As such, it only lasted me an afternoon (although I definitely recommend it to Giant Bomb's younger users). Thus, I am once again fighting boredom in an attempt to stay sane. As a result, I've been thinking a lot about games, and in particular, the future of my favourite games console of all time.
As anybody who knows me will be aware, I love my PlayStation 2. Ever since I received my first PS2 for my twelfth birthday back in February 2002, I've had a soft spot for Sony's second entry in the video game console market. Admittedly, the relationship has had its ups and downs. I lost my first PS2 to a damaged laser in late 2004, after which it was replaced by a sleek slimline model which has since become my longest-serving console. But, for the most part, it's been a very healthy love affair for the last seven and a half years. Yet now, as I sit here and my beloved PS2 is boxed up ninety miles away, I find myself coming to the realisation that this relationship isn't going to last forever. My slimline PS2, now four and a half years old, is more than likely around halfway through its projected life cycle. Which leaves me wondering, what am I going to do when my partner in gaming crime eventually succumbs to the ravages of time and breathes its last? I've been thinking about this on and off for some time, but now that I've finally dedicated some hard thought time to the subject, I've come up with a dream scenario, an ideal future that will allow the PlayStation 2 to live on forever. Presenting...
The PlayStation 2 Redux
What I've decided that I'd really like to see in the future from Sony is an enhanced re-issue of the PlayStation 2 console. We're already seeing it with consoles like the Sega Mega Drive (known as the Genesis in the US), which was recently brought back to the UK in a stylish new package to allow gamers to play their old cartridges. What I'm proposing, however, is a little bit more than a simple re-issue of the hardware. Rather, I'm proposing a complete re-invention of the system's interface and capabilities. Read on to find out what this re-invention would entail...
The PlayStation 2 Redux would essentially be, by all external appearances, a slimline PlayStation 2 console. A little black box, about 25x15x5cm in size, with most of the same connectors; a mains adaptor; a SCART output (or maybe HDMI, depending on how mainstream the technology is by then); an Ethernet port for internet connection (more on this a little later). There would be a few noticeable differences, though. Rather than a flap covering the console's disc drive like the current slimline PS2, it would have a slot-loading disc drive like the one found in the PS3. The other big difference I would like to see implemented is, rather than featuring two controller slots for PS1/PS2 controllers, the machine would have four USB ports that would take a re-issued version of the DualShock 2 controller with a USB connector, as well as being suitable for hooking up Singstar microphones, EyeToys, and any other old USB peripherals intended for the PS2. This design choice would also remove the need for a multi-tap in order to play four-player multiplayer games. Speaking of games, the PS2 Redux would be able to play all the same things as its currently-existing counterpart. That means all PlayStation and PlayStation 2 games, as well as CDs and DVDs. In terms of how the console would actually work, I'd like to see it adopt the Cross Media Bar (XMB) interface used by the PSP and PlayStation 3.
As I mentioned earlier, I also think it would be a great move to set up some kind of internet connectivity for the PS2 Redux. While online gameplay for PS2 games certainly isn't going to happen, I would like to see direct connectivity with the PlayStation Store, where a wide array of both PlayStation and PlayStation 2 games would be available for purchase and direct download to the console. Internet connectivity would also open the path to enabling some kind of profile system, like Gamertags and PlayStation Network accounts. With a system like this, the games owned or purchased could be attributed to a user's account rather than a machine, enabling a flexible download system without annoying DRM issues (think along the lines of the service Steam provides). The other upside of this is that if your PS2 Redux ever does malfunction or break, you won't lose the games you buy from the PlayStation Store because they will be associated with your account rather than your PS2 Redux.
I will confess now that I own an Xbox 360, and while I'm not an achievement whore, I do get a feeling of satisfaction whenever I hear that little unlocking noise. Don't get ahead of me, though. I'm not going to say that the PS2 Redux needs support for trophies. I'm well aware that such a system would be near-impossible to implement. It would also require developers to revisit their old titles to add them, and to be honest, I'd rather that developers keep working on bringing us new games instead. What I am proposing is the inclusion of a single trophy for every PS2 game, awarded when the player completes the respective game's single player campaign. These trophies would show up on the player's profile, thus enabling gamers to keep track of the games they've completed and showing other players which games the user in question has excelled in.
For all this to be possible, a major internal design change would also have to be made with the PS2 Redux. Within the re-issued console would sit an internal hard drive. This hard drive would be used to store any purchases downloaded from the PlayStation Store. It would also be used to store any game discs ripped to the console. That's right; much like the Xbox 360, the PS2 Redux would also have the ability to copy games from disc to its hard drive. Any game data copied from disc to the hard drive would be protected through being attributed to the player's profile, to ensure that they aren't played on any other PS2 Redux consoles.
So if the PS2 Redux were to have an internal hard drive, we'd need to have an idea of how big to make it. The average PS2 DVD-ROM can hold up to 4.7GB, although dual-layered DVD9s clock in at around 8.5GB. The typical CD-ROM, according to Wikipedia, holds between 600 and 900MB. Obviously, these details only specify the amount of data that may be stored on these discs. The likelihood is that most games will sit somewhere below these limits. With this in mind, I think two different models would be viable - one with an 80GB hard drive, and one with a 160GB hard drive. I don't have exact figures to work with, so I'm going to assume for simplicity's sake that the average PS2 game takes up around 3.5 to 4GB of a DVD-ROM. If this is the case, then you could fit around twenty games onto the 80GB model, and therefore around forty games onto the 160GB model. This figure is, of course, not taking into account the larger games on DVD9s and the smaller games on CD-ROMs. Of course, this wouldn't be enough to satisfy some people, myself included. For this reason, I'd like to see support for some kind of Sony-produced external hard drive. This would obviously grant the user additional storage space that can be attached to and removed from the console.
So to sum up all those features I've just mentioned, the PlayStation 2 Redux should have:
- Similar size and shape to the slimline PlayStation 2
- Utilises the XMB interface of the PSP and PS3
- Identical functions - plays PS1, PS2 games, CDs and DVDs
- Internal hard drive - choice of 80GB or 160GB, with external hard drives an option
- Slot loading disc drive
- Ethernet port for internet connectivity
- 4 USB slots for USB controllers and other peripherals
- Able to rip game data from PS1 and PS2 game discs
- Connectivity with the PlayStation Store, where PS1 and PS2 games are available for purchase and direct download
- Profile system that works in a similar way to Steam accounts to prevent piracy
- 'Game Complete' trophies for all games with single player campaigns
If I were an economist, I'd probably be able to project a likely cost for such an object. Unfortunately, I'm not, so I can only speculate (or perhaps 'dream' is a more viable choice of word). If such a product ever did come into being, I'd like to think it would be around ten years from now. Maybe even in 2020, to mark the twentieth anniversary of the original launch of the PS2. By then, the PlayStation 2's technology would most likely be dirt cheap, as would data storage capacities. With all this in mind, I think that ten years from now, around £80/$130 would be a reasonable price to charge for the PS2 Redux. With regards to the costs of games available on the PlayStation Store, I believe anything between £5/$8 and £15/$25 depending on the length and quality of the game in question would be a reasonable asking price.
As I said in the opening disclaimer, this is merely an idyllic fantasy, an embodiment of my hope that Sony will not allow what I perceive to be the greatest games console ever seen to simply lay down and die. I don't expect this to happen. But with lots of time on my hands and nothing to play, I think I'm entitled to dream. For now, I'm going to count the bricks in the far wall, and keep praying for the moment when I'm reunited with my beloved PS2.
DanK
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Currently playing - Nothing :(
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